// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006 SuperTuxKart-Team, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CAMERA_H #define HEADER_CAMERA_H class ssgContext; class Camera { public: enum Mode { CM_NORMAL, CM_CLOSEUP, //FIXME: NO_FAKE_DRIFT is broken CM_NO_FAKE_DRIFT, CM_SIMPLE_REPLAY }; protected: ssgContext *m_context ; int m_which_kart ; Mode m_mode; float m_last_steer_offset; float m_x, m_y, m_w, m_h ; float m_LastPitch; bool m_reverse; public: Camera ( int numPlayers, int id ) ; /** Set the camera to the given mode */ void setMode(Mode mode_); void setReverseHeading(bool); void setScreenPosition ( int numPlayers, int pos ) ; void reset(); void update (float dt) ; void apply () ; int getKartId() const { return m_which_kart; } } ; #endif /* EOF */