// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2014-2015 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_RACE_GUI_MULTITOUCH_HPP #define HEADER_RACE_GUI_MULTITOUCH_HPP #include #include #include #include using namespace irr; class AbstractKart; class MultitouchDevice; class RaceGUIBase; class RaceGUIMultitouch { private: RaceGUIBase* m_race_gui; MultitouchDevice* m_device; bool m_gui_action; unsigned int m_minimap_bottom; video::ITexture* m_steering_wheel_tex; video::ITexture* m_up_down_tex; video::ITexture* m_pause_tex; video::ITexture* m_nitro_tex; video::ITexture* m_nitro_empty_tex; video::ITexture* m_wing_mirror_tex; video::ITexture* m_thunderbird_reset_tex; video::ITexture* m_drift_tex; video::ITexture* m_bg_button_tex; video::ITexture* m_bg_button_focus_tex; video::ITexture* m_gui_action_tex; void init(); void close(); public: RaceGUIMultitouch(RaceGUIBase* race_gui); ~RaceGUIMultitouch(); void draw(const AbstractKart* kart, const core::recti &viewport, const core::vector2df &scaling); unsigned int getMinimapBottom() {return m_minimap_bottom;} void setGuiAction(bool enabled = true) {m_gui_action = enabled;} void reset(); }; // RaceGUIMultitouch #endif