// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__ #define __C_GUI_STATIC_TEXT_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIStaticText.h" #include "irrArray.h" #include "GlyphLayout.h" namespace irr { namespace gui { class CGUIStaticText : public IGUIStaticText { public: //! constructor CGUIStaticText(const wchar_t* text, bool border, IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect& rectangle, bool background = false); //! destructor virtual ~CGUIStaticText(); //! draws the element and its children virtual void draw(); //! Sets another skin independent font. virtual void setOverrideFont(IGUIFont* font=0); //! Gets the override font (if any) virtual IGUIFont* getOverrideFont() const; //! Get the font which is used right now for drawing virtual IGUIFont* getActiveFont() const; //! Sets another color for the text. virtual void setOverrideColor(video::SColor color); //! Sets another color for the background. virtual void setBackgroundColor(video::SColor color); //! Sets whether to draw the background virtual void setDrawBackground(bool draw); //! Gets the background color virtual video::SColor getBackgroundColor() const; //! Checks if background drawing is enabled virtual bool isDrawBackgroundEnabled() const; //! Sets whether to draw the border virtual void setDrawBorder(bool draw); //! Checks if border drawing is enabled virtual bool isDrawBorderEnabled() const; //! Sets alignment mode for text virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical); //! Gets the override color virtual video::SColor getOverrideColor() const; //! Sets if the static text should use the overide color or the //! color in the gui skin. virtual void enableOverrideColor(bool enable); //! Checks if an override color is enabled virtual bool isOverrideColorEnabled() const; //! Set whether the text in this label should be clipped if it goes outside bounds virtual void setTextRestrainedInside(bool restrainedInside); //! Checks if the text in this label should be clipped if it goes outside bounds virtual bool isTextRestrainedInside() const; //! Enables or disables word wrap for using the static text as //! multiline text control. virtual void setWordWrap(bool enable); //! Checks if word wrap is enabled virtual bool isWordWrapEnabled() const; //! Sets the new caption of this element. virtual void setText(const wchar_t* text); //! Returns the height of the text in pixels when it is drawn. virtual s32 getTextHeight() const; //! Returns the width of the current text, in the current font virtual s32 getTextWidth() const; //! Updates the absolute position, splits text if word wrap is enabled virtual void updateAbsolutePosition(); //! Set whether the string should be interpreted as right-to-left (RTL) text /** \note This component does not implement the Unicode bidi standard, the text of the component should be already RTL if you call this. The main difference when RTL is enabled is that the linebreaks for multiline elements are performed starting from the end. */ virtual void setRightToLeft(bool rtl); //! Checks if the text should be interpreted as right-to-left text virtual bool isRightToLeft() const; //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); virtual const std::vector& getGlyphLayouts() const { return m_glyph_layouts; } virtual void setGlyphLayouts(std::vector& gls) { m_glyph_layouts = gls; } virtual void clearGlyphLayouts() { m_glyph_layouts.clear(); } virtual void setUseGlyphLayoutsOnly(bool gls_only) { m_use_glyph_layouts_only = gls_only; } virtual bool useGlyphLayoutsOnly() const { return m_use_glyph_layouts_only; } private: //! Breaks the single text line. void breakText(); EGUI_ALIGNMENT HAlign, VAlign; bool Border; bool OverrideColorEnabled; bool OverrideBGColorEnabled; bool WordWrap; bool Background; bool RestrainTextInside; bool RightToLeft; video::SColor OverrideColor, BGColor; gui::IGUIFont* OverrideFont; gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated. //! If true, setText / updating this element will not reshape with Text object bool m_use_glyph_layouts_only; std::vector m_glyph_layouts; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif