// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006 SuperTuxKart-Team, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CAMERA_HPP #define HEADER_CAMERA_HPP #include "utils/vec3.hpp" #include "irrlicht.h" using namespace irr; class Kart; class Camera { public: enum Mode { CM_NORMAL, // Normal camera mode CM_CLOSEUP, // Closer to kart CM_REVERSE, // Looking backwards CM_LEADER_MODE, // for deleted player karts in follow the leader CM_FINAL, // Final camera to show the end of the race CM_SIMPLE_REPLAY }; private: scene::ICameraSceneNode *m_camera; Mode m_mode; // Camera's mode Vec3 m_position; // The ultimate position which the camera wants to obtain Vec3 m_temp_position; // The position the camera currently has Vec3 m_target; // The ultimate target which the camera wants to obtain Vec3 m_temp_target; // The target the camera currently has int m_index; float m_distance; // Distance between the camera and the kart float m_angle_up; // Angle between the ground and the camera (with the kart as the vertex of the angle) float m_angle_around; // Angle around the kart (should actually match the rotation of the kart) float m_position_speed; // The speed at which the camera changes position float m_target_speed; // The speed at which the camera changes targets float m_rotation_range; // Factor of the effects of steering in camera aim const Kart *m_kart; // The kart that the camera follows private: public: Camera (int camera_index, const Kart* kart); ~Camera (); void setMode (Mode mode_); /** Set the camera to the given mode */ Mode getMode(); void reset (); void setInitialTransform(); void update (float dt); scene::ICameraSceneNode *getCameraSceneNode() { return m_camera; } } ; #endif /* EOF */