// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006 SuperTuxKart-Team, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CAMERA_H #define HEADER_CAMERA_H #include "utils/vec3.hpp" class ssgContext; class Kart; class Camera { public: enum Mode { CM_NORMAL, // Normal camera mode CM_CLOSEUP, // Normal camera, closer to kart CM_DRIFTING, // FIXME: drifting behind when accelerating = not yet implemented CM_LEADER_MODE, // for deleted player karts in follow the leader CM_FINAL, // Final camera to show the end of the race CM_SIMPLE_REPLAY }; protected: ssgContext *m_context ; // sgCoord m_current_pos; Vec3 m_xyz; // current position of camera Vec3 m_hpr; // heading, pitch, roll of camera const Kart *m_kart; // the kart the camera is attached to Mode m_mode; // CM_ value, see above float m_x, m_y, m_w, m_h; // window to us float m_current_speed; // current speed of camera float m_last_pitch; // for tiling the camera when going downhill float m_distance; // distance between camera and kart Vec3 m_velocity; // camera velocity for final mode Vec3 m_angular_velocity; // camera angular velocity for final mode float m_final_time; // time when final camera mode started private: void finalCamera (float dt); // handle the final camera public: Camera (int camera_index, const Kart* kart); ~Camera (); void setMode (Mode mode_); /** Set the camera to the given mode */ Mode getMode(); void setScreenPosition(int pos); void reset (); void update (float dt); void apply (); } ; #endif /* EOF */