#ifdef ANDROID #include "config/user_config.hpp" #include "graphics/irr_driver.hpp" #include "utils/log.hpp" extern int main(int argc, char *argv[]); void override_default_params() { // It has an effect only on the first run, when config file is created. // So that we can still modify these params in STK options and user's // choice will be then remembered. // Set smaller texture size to avoid high RAM usage UserConfigParams::m_max_texture_size = 256; UserConfigParams::m_high_definition_textures = false; // Disable advanced lighting by default to make the game playable UserConfigParams::m_dynamic_lights = false; // Enable touch steering and screen keyboard UserConfigParams::m_multitouch_enabled = true; UserConfigParams::m_screen_keyboard = true; // It shouldn't matter, but STK is always run in fullscreen on android UserConfigParams::m_fullscreen = true; // Make sure that user can play every track even if there are installed // only few tracks and it's impossible to finish overworld challenges UserConfigParams::m_everything_unlocked = true; // Create default user istead of showing login screen to make life easier UserConfigParams::m_enforce_current_player = true; // Just for debugging UserConfigParams::m_log_errors_to_console = true; } void android_main(struct android_app* app) { Log::info("AndroidMain", "Loading application..."); app_dummy(); override_default_params(); global_android_app = app; main(0, {}); Log::info("AndroidMain", "Closing STK..."); // TODO: Irrlicht device is properly waiting for destroy event, but // some global variables are not initialized/cleared in functions and thus // its state is remembered when the window is restored. We will use exit // call to make sure that all variables are cleared until a proper fix will // be done. exit(0); } #endif