# - try to find VRJuggler 2.2 OpenGL library # Requires VRJ core 2.2 (thus FindVRJ22.cmake) # Requires OpenGL. # Optionally uses Flagpoll and FindFlagpoll.cmake # # This library is a part of VR Juggler 2.2 - you probably want to use # find_package(VRJuggler22) instead, for an easy interface to this and # related scripts. See FindVRJuggler22.cmake for more information. # # VRJOGL22_LIBRARY_DIR, library search path # VRJOGL22_INCLUDE_DIRS, include search path for dependencies # VRJOGL22_LIBRARY, the library to link against # VRJOGL22_FOUND, If false, do not try to use this library. # # Plural versions refer to this library and its dependencies, and # are recommended to be used instead, unless you have a good reason. # # Useful configuration variables you might want to add to your cache: # VRJOGL22_ROOT_DIR - A directory prefix to search # (a path that contains include/ as a subdirectory) # # This script will use Flagpoll, if found, to provide hints to the location # of this library, but does not use the compiler flags returned by Flagpoll # directly. # # The VJ_BASE_DIR environment variable is also searched (preferentially) # when searching for this component, so most sane build environments should # "just work." Note that you need to manually re-run CMake if you change # this environment variable, because it cannot auto-detect this change # and trigger an automatic re-run. # # Original Author: # 2009-2010 Ryan Pavlik # http://academic.cleardefinition.com # Iowa State University HCI Graduate Program/VRAC # # Copyright Iowa State University 2009-2010. # Distributed under the Boost Software License, Version 1.0. # (See accompanying file LICENSE_1_0.txt or copy at # http://www.boost.org/LICENSE_1_0.txt) set(_HUMAN "VR Juggler 2.2 OpenGL Core") set(_RELEASE_NAMES vrj_ogl-2_2 libvrj_ogl-2_2) set(_DEBUG_NAMES vrj_ogl_d-2_2 libvrj_ogl_d-2_2) set(_DIR vrjuggler-2.2) set(_FP_PKG_NAME vrjuggler-opengl) include(SelectLibraryConfigurations) include(CreateImportedTarget) include(CleanLibraryList) include(CleanDirectoryList) if(VRJOGL22_FIND_QUIETLY) set(_FIND_FLAGS "QUIET") else() set(_FIND_FLAGS "") endif() # Try flagpoll. find_package(Flagpoll QUIET) if(FLAGPOLL) flagpoll_get_library_dirs(${_FP_PKG_NAME} NO_DEPS) flagpoll_get_library_names(${_FP_PKG_NAME} NO_DEPS) endif() set(VRJOGL22_ROOT_DIR "${VRJOGL22_ROOT_DIR}" CACHE PATH "Root directory to search for VRJOGL") if(DEFINED VRJUGGLER22_ROOT_DIR) mark_as_advanced(VRJOGL22_ROOT_DIR) endif() if(NOT VRJOGL22_ROOT_DIR) set(VRJOGL22_ROOT_DIR "${VRJUGGLER22_ROOT_DIR}") endif() set(_ROOT_DIR "${VRJOGL22_ROOT_DIR}") find_library(VRJOGL22_LIBRARY_RELEASE NAMES ${_RELEASE_NAMES} HINTS "${_ROOT_DIR}" ${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS} PATH_SUFFIXES ${_VRJ_LIBSUFFIXES} DOC "${_HUMAN} release library full path") find_library(VRJOGL22_LIBRARY_DEBUG NAMES ${_DEBUG_NAMES} HINTS "${_ROOT_DIR}" ${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS} PATH_SUFFIXES ${_VRJ_LIBDSUFFIXES} DOC "${_HUMAN} debug library full path") select_library_configurations(VRJOGL22) # Dependency if(NOT VRJ22_FOUND) find_package(VRJ22 ${_FIND_FLAGS}) endif() if(NOT OPENGL_FOUND) find_package(OpenGL ${_FIND_FLAGS}) endif() if(APPLE) set(VRJOGL22_AppKit_LIBRARY "-framework AppKit" CACHE STRING "AppKit framework for OSX") set(VRJOGL22_Cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX") mark_as_advanced(VRJOGL22_AppKit_LIBRARY VRJOGL22_Cocoa_LIBRARY) endif() # handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(VRJOGL22 DEFAULT_MSG VRJOGL22_LIBRARY VRJ22_FOUND VRJ22_LIBRARIES VRJ22_INCLUDE_DIRS OPENGL_FOUND OPENGL_LIBRARIES) if(VRJOGL22_FOUND) set(_DEPS ${VRJ22_LIBRARIES} ${OPENGL_LIBRARIES}) if(APPLE) list(APPEND _DEPS ${VRJOGL22_AppKit_LIBRARY} ${VRJOGL22_Cocoa_LIBRARY}) endif() set(VRJOGL22_INCLUDE_DIRS ${VRJ22_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS}) if(VRJUGGLER22_CREATE_IMPORTED_TARGETS) create_imported_target(VRJOGL22 ${_DEPS}) else() clean_library_list(VRJOGL22_LIBRARIES ${_DEPS}) endif() mark_as_advanced(VRJOGL22_ROOT_DIR) endif() mark_as_advanced(VRJOGL22_LIBRARY_RELEASE VRJOGL22_LIBRARY_DEBUG)