// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. uniform vec4 fogColor; uniform float fogFrom; uniform float fogTo; uniform int fog; uniform sampler2D tex; varying vec4 coord; void main() { vec4 color = texture2D(tex, gl_TexCoord[0].st); vec4 solidColor = vec4(color.r, color.g, color.b, 1); if (fog == 1) { if (coord.z > fogTo) { gl_FragColor = fogColor; gl_FragColor.a = color.a; } else if (coord.z > fogFrom) { float fogIntensity = (coord.z - fogFrom) / (fogTo - fogFrom); vec4 color2 = fogIntensity*fogColor + (1.0 - fogIntensity)*solidColor; color2.a = color.a; gl_FragColor = color2; } else { gl_FragColor = color; } } else { gl_FragColor = color; } }