dnl Process this file with autogen.sh to produce a configure script. AC_INIT(supertuxkart, SVN) AC_CONFIG_SRCDIR([src/main.cpp]) AC_PREREQ(2.61) dnl ================================================ dnl Initialize the automake stuff dnl set the $host variable based on local machine/os dnl ================================================ AC_CANONICAL_HOST AM_INIT_AUTOMAKE([foreign tar-ustar]) dnl ===================================================== dnl Set the default CFLAGS/CXXFLAGS dnl If these were not set, the AC_PROG_CC and AC_PROG_CXX dnl scripts set them to "-g -O2". dnl ===================================================== CFLAGS="$CFLAGS -Wall -Wstrict-prototypes -Wmissing-prototypes" CXXFLAGS="$CXXFLAGS -Wall" dnl =================== dnl Check for compilers dnl =================== AC_PROG_CC AC_PROG_CPP AC_PROG_CXX # This macro defines WORDS_BIGENDIAN if building for a big endian machine. # This is required by ov_read (Ogg Vorbis) AC_C_BIGENDIAN AC_LANG(C++) dnl =========================== dnl Check for `configure' flags dnl =========================== SUMMARY="\nSummary of optional components:\n===============================" if test "x$with_plib" != "x" ; then echo "plib prefix is $with_plib" EXTRA_DIRS="${EXTRA_DIRS} $with_plib" fi AC_ARG_ENABLE(debug, [AS_HELP_STRING(--enable-debug, [enable debugging info])]) if test x$enable_debug = xyes; then AC_DEFINE([DEBUG], [], [enable debugging cheats and shortcuts]) CFLAGS="$CFLAGS -g -pg" CXXFLAGS="$CXXFLAGS -g -pg" SUMMARY="$SUMMARY\nEnabled debugging, please disable for a release!!" else CFLAGS="$CFLAGS -DNDEBUG" CXXFLAGS="$CXXFLAGS -DNDEBUG" SUMMARY="$SUMMARY\nDisabled debugging, asserts have been turned off" fi AC_ARG_ENABLE(optimization, [AS_HELP_STRING(--disable-optimization, [disable compiler optimizations])],, enable_optimization=yes) if test x$enable_optimization = xyes; then CFLAGS="$CFLAGS -O2" CXXFLAGS="$CXXFLAGS -O2" else SUMMARY="$SUMMARY\nDisabled compiler optimizations." fi dnl =================== dnl Checks for programs. dnl =================== AC_PROG_MAKE_SET AC_PROG_RANLIB AC_PROG_INSTALL dnl =============================== dnl Check for MS Windows environment dnl ================================ AC_CHECK_HEADER(windows.h) dnl ================================== dnl check for OpenGL related libraries dnl ================================== case "${host}" in *darwin*|*macosx*) opengl_LIBS="$LIBS -framework Carbon -framework OpenGL -framework IOKit -framework AGL" ;; *-*-cygwin* | *-*-mingw32*) dnl CygWin under Windoze. echo Win32 specific hacks... AC_DEFINE([WIN32], 1, [Define for Win32 platforms]) AC_DEFINE([NOMINMAX], 1, [Define for Win32 platforms]) opengl_LIBS="-lglut32 -lglu32 -lopengl32 -luser32 -lgdi32 -lm -lwinmm" joystick_LIBS="$joystick_LIBS -lwinmm" echo "Will link apps with $LIBS" ;; *) dnl X-Windows based machines save_LIBS=$LIBS AC_SEARCH_LIBS(glNewList, [ GL GLcore MesaGL ]) opengl_LIBS="$LIBS" LIBS=$save_LIBS if test "x$ac_cv_search_glNewList" = "x-lGLcore"; then dnl if GLcore found, then also check for GL AC_SEARCH_LIBS(glXCreateContext, GL) fi ;; esac dnl ======================================== dnl check for OpenAL libraries dnl ======================================== save_LIBS=$LIBS case "${host}" in *darwin*|*macosx*) # search for OpenAL installed in a UNIX way first. This is necessary since OS X 10.4 # comes with an OpenAL framework that's too old, so to retain 10.4 support we need to # build OpenAL from source, and can't use Apple's framework. AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes) # We couldn't find OpenAL installed the UNIX way, so fall back to using frameworks if test x$have_al_lib != xyes; then LIBS="-framework OpenAL $LIBS" have_al_lib=yes fi ;; *) AC_SEARCH_LIBS(alGenBuffers, [openal alut], have_al_lib=yes) ;; esac if test x$have_al_lib = xyes; then # Apple has the headers in OpenAL/al.h instead of AL/al.h AC_CHECK_HEADERS([AL/al.h OpenAL/al.h], have_al_hdr=yes) fi if test x$have_al_hdr != xyes; then AC_MSG_ERROR([[cannot find useable OpenAL installation. You need to install OpenAL.]]) fi openal_LIBS="$LIBS" LIBS="$save_LIBS" # ==================== # check for Ogg Vorbis # ==================== save_LIBS=$LIBS dnl search for the libraries needed to use ogg vorbis AC_SEARCH_LIBS(ov_open, vorbisfile, have_vorbisfile_lib=yes) if test x$have_vorbisfile_lib = xyes; then dnl check for the headers needed by ogg vorbis AC_CHECK_HEADER(vorbis/vorbisfile.h, have_vorbisfile_hdr=yes) AC_CHECK_HEADER(ogg/ogg.h, have_ogg_hdr=yes) fi SUMMARY="$SUMMARY\n" if test x$have_vorbisfile_hdr = xyes -a x$have_ogg_hdr = xyes; then AC_DEFINE([HAVE_OGGVORBIS], 1, [Defined when Ogg Vorbis is available]) SUMMARY="$SUMMARY\nWe have Ogg Vorbis support." else AC_MSG_ERROR([[cannot find useable Ogg Vorbis installation. You need to install libogg and libvorbis.]]) #SUMMARY="$SUMMARY\nNo Ogg Vorbis support - the game will play with sound effects, but without music." #SUMMARY="$SUMMARY\nPlease install ogg vorbis!" fi oggvorbis_LIBS="$LIBS" LIBS=$save_LIBS # The following are C++ items that need to be tested for with the c++ # compiler AC_LANG_PUSH(C++) # ============================================== # Check for "plib" without which we cannot go on # ============================================== # specify the plib location AC_ARG_WITH(plib, [AS_HELP_STRING(--with-plib=PREFIX, [specify the prefix path to plib])]) if test "x$with_plib" != "x" ; then echo "plib prefix is $with_plib" EXTRA_DIRS="${EXTRA_DIRS} $with_plib" fi AC_CHECK_HEADER(plib/ul.h) if test "x$ac_cv_header_plib_ul_h" != "xyes"; then AC_MSG_ERROR([[cannot find useable plib installation. You need to install plib 1.8.4 or newer.]]) fi AC_MSG_CHECKING([for plib 1.8.4 or newer]) AC_TRY_RUN([ # include # define MIN_PLIB_VERSION 184 int main() { if ( PLIB_VERSION < MIN_PLIB_VERSION ) { return -1; } return 0; } ], AC_MSG_RESULT(yes), [ AC_MSG_RESULT(wrong version); AC_MSG_ERROR([plib 1.8.4 or later is needed. Please intall it first.])], AC_MSG_RESULT(yes) ) dnl ======================= dnl check for SDL libraries dnl ======================= dnl Potentially sdl-config could be used, but apparently that might not dnl exist on all platforms, so doing the 'classical' test is safer :( case "${host}" in *) dnl default unix style machines dnl check for libraries save_LIBS=$LIBS AC_SEARCH_LIBS(SDL_Init, SDL, have_SDL_lib=yes) sdl_LIBS="$LIBS" LIBS=$save_LIBS dnl check for header files AC_CHECK_HEADER(SDL/SDL.h, have_SDL_hdr=yes) if test x$have_SDL_hdr != xyes -o x$have_SDL_lib != xyes; then AC_MSG_ERROR([Install SDL first...]) fi AC_TRY_RUN([ # include int main() { if ( SDL_VERSION_ATLEAST(1,2,10)) { return 0; } return -1; } ], :, AC_MSG_WARN([Your SDL version uses deprecated headers. Please update to version 1.2.10 or higher if possible. Currently this doesn't affects the game at all.]) ) esac dnl ====================================================== dnl Try to supply the SVN revision number for the compiler dnl ====================================================== AC_CHECK_PROGS(have_svnversion,[svnversion],"no") if test x$have_svnversion != xno; then SVNVERSION="`svnversion $srcdir`" AC_DEFINE_UNQUOTED([SVNVERSION],"$SVNVERSION",["SVN revision number"]) fi AC_MSG_CHECKING([for gcc -fno-regmove option ]) dnl ========================= dnl test regmove compiler bug dnl ========================= dnl Test if -fno-regmove is supported, since -fregmove (which is part of -O2 on dnl g++) triggers an optimisation problem with static_ssg: ORIGCXXFLAGS="$CXXFLAGS" CXXFLAGS="$CXXFLAGS -fno-regmove" AC_COMPILE_IFELSE([AC_LANG_PROGRAM()], AC_MSG_RESULT(yes); NOREGMOVE=-fno-regmove, AC_MSG_RESULT(no); NOREGMOVE="") CXXFLAGS="$ORIGCXXFLAGS" AC_SUBST(NOREGMOVE) dnl ============================================== dnl Glut (optional), used by bullet debugging only dnl ============================================== save_LIBS=$LIBS save_LDFLAGS=$LDFLAGS save_CXXFLAGS=$CXXFLAGS case "${host}" in *darwin*|*macosx*) dnl Apparently -framework is needed for include files and libraries CXXFLAGS="$CXXFLAGS -framework GLUT" LDFLAGS="$LDFLAGS -framework GLUT" esac AC_SEARCH_LIBS(glutInit, [glut], have_glut_lib=yes) if test x$have_glut_lib = xyes; then # Apple has the headers in GLUT/glut.h instead of GL/glut.h AC_CHECK_HEADERS([GL/glut.h GLUT/glut.h], have_glut_hdr=yes) fi if test x$have_glut_hdr = xyes; then AC_DEFINE(HAVE_GLUT) SUMMARY="$SUMMARY\nGlut found, enabling optional bullet debug" else SUMMARY="$SUMMARY\nNo glut found, disabling bullet debug" dnl Remove the unnecessary -framework GLUT on Macs (no impact dnl of this on any other platforms) CXXFLAGS=$save_CSSFLAGS LDFLAGS=$save_LDFLAGS fi glut_LIBS="$LIBS" LIBS=$save_LIBS dnl ============== dnl Bullet physics dnl ============== AC_DEFINE([BT_NO_PROFILE], [], [Disable bullet internal profiling]) SUMMARY="$SUMMARY\nUsing bullet physics." BULLETTREE="src/bullet" bullet_LIBS="-Lbullet/Demos/OpenGL -lbulletopenglsupport -Lbullet/src -lbulletdynamics -lbulletcollision -lbulletmath" dnl ==== dnl enet dnl ==== AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)]) AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)]) AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)]) AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)]) AC_CHECK_FUNC(inet_pton, [AC_DEFINE(HAS_INET_PTON)]) AC_CHECK_FUNC(inet_ntop, [AC_DEFINE(HAS_INET_NTOP)]) AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include ]) AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], , #include #include ) AC_EGREP_HEADER(MSG_MAXIOVLEN, /usr/include/sys/socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN])) AC_EGREP_HEADER(MSG_MAXIOVLEN, socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN])) enet_LIBS="-Lenet -lenet" SUMMARY="$SUMMARY\nUsing enet network support." ENETTREE="src/enet" # Check for gettext CHECK_GETTEXT(external) dnl ======================================================= dnl Add special compiler flags for SDL on certain platforms dnl ======================================================= case "${host}" in *darwin*|*macosx*) dnl SDL on Macs needs to link in SDLmain, since it includes the dnl actual main program (on Macs #include "SDL/SDL.h" renames dnl main into SDL_main, which then gets called from the new dnl main program included in SDLmain. This is necessary to dnl install a proper framework for SDL). dnl This can't be done earlier, since all SDL tests program dnl from configure do NOT include SDL/SDL.h, therefore the dnl main program gets not replaced, and then getting an linking dnl error about main defined twice :(( AC_CHECK_PROGS(have_sdl_config,[sdl-config],"no") if test x$have_sdl_config != xno; then LDFLAGS="$LDFLAGS `sdl-config --libs`" CXXFLAGS="$CXXFLAGS `sdl-config --cflags`" fi esac # ========================= # subst bars in Makefile.am # ========================= AC_SUBST(bullet_LIBS) AC_SUBST(enet_LIBS) AC_SUBST(opengl_LIBS) AC_SUBST(openal_LIBS) AC_SUBST(oggvorbis_LIBS) AC_SUBST(glut_LIBS) AC_SUBST(sdl_LIBS) AC_SUBST(BULLETTREE) AC_SUBST(ENETTREE) dnl ================ dnl Create makefiles dnl ================ AC_CONFIG_FILES([ \ Makefile \ data/Makefile \ data/fonts/Makefile \ data/grandprix/Makefile \ data/items/Makefile \ data/karts/Makefile \ data/models/Makefile \ data/music/Makefile \ data/po/Makefile \ data/sfx/Makefile \ data/textures/Makefile \ data/tracks/Makefile \ doc/Makefile \ src/Makefile \ src/ide/Makefile \ src/bullet/Makefile \ src/bullet/src/Makefile \ src/bullet/Demos/OpenGL/Makefile \ src/enet/Makefile \ ]) AC_OUTPUT echo -e $SUMMARY