// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __T_MESH_BUFFER_H_INCLUDED__ #define __T_MESH_BUFFER_H_INCLUDED__ #include "irrArray.h" #include "IMeshBuffer.h" namespace irr { namespace scene { //! Template implementation of the IMeshBuffer interface template class CMeshBuffer : public IMeshBuffer { public: //! Default constructor for empty meshbuffer CMeshBuffer(): ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), Primitive(EPT_TRIANGLES) { #ifdef _DEBUG setDebugName("SMeshBuffer"); #endif } //! Get material of this meshbuffer /** \return Material of this buffer */ virtual const video::SMaterial& getMaterial() const { return Material; } //! Get material of this meshbuffer /** \return Material of this buffer */ virtual video::SMaterial& getMaterial() { return Material; } //! Get pointer to vertices /** \return Pointer to vertices. */ virtual const void* getVertices() const { return Vertices.const_pointer(); } //! Get pointer to vertices /** \return Pointer to vertices. */ virtual void* getVertices() { return Vertices.pointer(); } //! Get number of vertices /** \return Number of vertices. */ virtual u32 getVertexCount() const { return Vertices.size(); } //! Get type of index data which is stored in this meshbuffer. /** \return Index type of this buffer. */ virtual video::E_INDEX_TYPE getIndexType() const { return video::EIT_16BIT; } //! Get pointer to indices /** \return Pointer to indices. */ virtual const u16* getIndices() const { return Indices.const_pointer(); } //! Get pointer to indices /** \return Pointer to indices. */ virtual u16* getIndices() { return Indices.pointer(); } //! Get number of indices /** \return Number of indices. */ virtual u32 getIndexCount() const { return Indices.size(); } //! Get the axis aligned bounding box /** \return Axis aligned bounding box of this buffer. */ virtual const core::aabbox3d& getBoundingBox() const { return BoundingBox; } //! Set the axis aligned bounding box /** \param box New axis aligned bounding box for this buffer. */ //! set user axis aligned bounding box virtual void setBoundingBox(const core::aabbox3df& box) { BoundingBox = box; } //! Recalculate the bounding box. /** should be called if the mesh changed. */ virtual void recalculateBoundingBox() { if (Vertices.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset(Vertices[0].Pos); for (u32 i=1; i(vertices)[i]); BoundingBox.addInternalPoint(reinterpret_cast(vertices)[i].Pos); } Indices.reallocate(getIndexCount()+numIndices); for (i=0; igetVertexCount()); for (i=0; igetVertexCount(); ++i) { Vertices.push_back(reinterpret_cast(other->getVertices())[i]); } Indices.reallocate(getIndexCount()+other->getIndexCount()); for (i=0; igetIndexCount(); ++i) { Indices.push_back(other->getIndices()[i]+vertexCount); } BoundingBox.addInternalBox(other->getBoundingBox()); */ } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const { return MappingHint_Vertex; } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const { return MappingHint_Index; } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) { if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) MappingHint_Vertex=NewMappingHint; if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) MappingHint_Index=NewMappingHint; } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) { if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX) ++ChangedID_Vertex; if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) ++ChangedID_Index; } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Index() const {return ChangedID_Index;} u32 ChangedID_Vertex; u32 ChangedID_Index; //! hardware mapping hint E_HARDWARE_MAPPING MappingHint_Vertex; E_HARDWARE_MAPPING MappingHint_Index; //! Material for this meshbuffer. video::SMaterial Material; //! Vertices of this buffer core::array Vertices; //! Indices into the vertices of this buffer. core::array Indices; //! Bounding box of this meshbuffer. core::aabbox3d BoundingBox; //! What kind of primitives does this buffer contain? Default triangles scene::E_PRIMITIVE_TYPE Primitive; }; //! Standard meshbuffer typedef CMeshBuffer SMeshBuffer; //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps typedef CMeshBuffer SMeshBufferLightMap; //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping typedef CMeshBuffer SMeshBufferTangents; } // end namespace scene } // end namespace irr #endif