// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Jean-manuel clemencon supertuxkart // Creates a cone lightbeam effect by smoothing edges // Original idea: http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html // TODO: Soft edges when it intesects geometry // Some artefacts are still visible #version 130 uniform sampler2D tex; uniform float transparency; in vec2 uv; noperspective in vec3 eyeVec; noperspective in vec3 normal; void main() { float inter = dot(normal, eyeVec); float m = texture2D(tex, vec2(0.5, uv.y)).r; float alpha = inter * inter * inter * inter * m; gl_FragColor = vec4(1.0, 1.0, 0.8, alpha); }