# Usage: # cmake .. -DCCTOOLS_PREFIX=/path/to/cctools -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-ios.cmake -DCMAKE_BUILD_TYPE=MinSizeRel -DRT=/path/to/libclang_rt.ios.a # the name of the target operating system SET(CMAKE_SYSTEM_NAME Darwin) # which compilers to use for C and C++ SET(CMAKE_C_COMPILER ${CCTOOLS_PREFIX}/bin/arm-apple-darwin11-clang) SET(CMAKE_CXX_COMPILER ${CCTOOLS_PREFIX}/bin/arm-apple-darwin11-clang++) set(IOS_CPP_FLAGS "-I${CCTOOLS_PREFIX}/SDK/iPhoneOS13.5.sdk/usr/include/c++") SET(CMAKE_C_FLAGS "-mios-version-min=9.0.0 ${IOS_CPP_FLAGS}") SET(CMAKE_CXX_FLAGS "-mios-version-min=9.0.0 ${IOS_CPP_FLAGS}") SET(CMAKE_EXE_LINKER_FLAGS "-mios-version-min=9.0.0 ${RT}") SET(CMAKE_OSX_SYSROOT ${CCTOOLS_PREFIX}/SDK/iPhoneOS13.5.sdk) # here is the target environment located SET(CMAKE_FIND_ROOT_PATH ${PROJECT_SOURCE_DIR}/dependencies-ios ${CCTOOLS_PREFIX}/SDK/iPhoneOS13.5.sdk) # manaully set the values which failed to auto detect set(FREETYPE_INCLUDE_DIRS ${PROJECT_SOURCE_DIR}/dependencies-ios/include/freetype2) set(CURL_LIBRARY "${PROJECT_SOURCE_DIR}/dependencies-ios/lib/libcurl.a;${PROJECT_SOURCE_DIR}/dependencies-ios/lib/libssl.a") set(PNG_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies-ios/lib/libpng16.a) set(SDL2_LIBRARY ${PROJECT_SOURCE_DIR}/dependencies-ios/lib/libSDL2.a) # adjust the default behaviour of the FIND_XXX() commands: # search headers and libraries in the target environment, search # programs in the host environment set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ALWAYS) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) set(USE_WIIUSE FALSE CACHE BOOL "") set(USE_SQLITE3 FALSE CACHE BOOL "") set(IOS TRUE CACHE BOOL "") # comment it out to disable logging to debug console add_definitions(-DENABLE_IOS_DEBUG_PRINT)