// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "isect.hpp" float getHeightAndNormal(ssgBranch* branch, sgVec3 my_position, sgVec3 normal) { /* Look for the nearest polygon *beneath* my_position */ ssgHit *results ; float hot ; /* H.O.T == Height Of Terrain */ sgVec3 HOTvec ; sgMat4 invmat ; sgMakeIdentMat4 ( invmat ) ; invmat[3][0] = - my_position [0] ; invmat[3][1] = - my_position [1] ; invmat[3][2] = 0.0 ; sgSetVec3 ( HOTvec, 0.0f, 0.0f, my_position [ 2 ] ) ; const int NUM_HITS = ssgHOT (branch, HOTvec, invmat, &results ) ; hot = - FLT_MAX ; for ( int i = 0 ; i < NUM_HITS ; i++ ) { ssgHit *h = &results [ i ] ; float hgt = - h->plane[3] / h->plane[2] ; if ( hgt >= hot ) { hot = hgt ; if ( normal != NULL ) sgCopyVec3 ( normal, h->plane ) ; } } return hot ; }