// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2016-2017 Dawid Gan // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef CIRRDEVICEWAYLAND_H #define CIRRDEVICEWAYLAND_H #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_WAYLAND_DEVICE_ #include "CIrrDeviceStub.h" #include "IImagePresenter.h" #include "ICursorControl.h" #include "server_decoration_client_protocol.h" #include "xdg-shell-unstable-v6-client-protocol.h" #include #include #include #include #include #include #include class ContextManagerEGL; namespace irr { class CIrrDeviceWayland : public CIrrDeviceStub, public video::IImagePresenter { public: friend class WaylandCallbacks; //! constructor CIrrDeviceWayland(const SIrrlichtCreationParameters& param); //! destructor virtual ~CIrrDeviceWayland(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! Cause the device to temporarily pause execution and let other //! processes to run. This should bring down processor usage without //! major performance loss for Irrlicht virtual void yield(); //! Pause execution and let other processes to run for a specified //! amount of time. virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! sets the class of the window virtual void setWindowClass(const char* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const; //! returns if window has focus. virtual bool isWindowFocused() const; //! returns if window is minimized. virtual bool isWindowMinimized() const; //! returns color format of the window. virtual video::ECOLOR_FORMAT getColorFormat() const; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect* src=0); //! notifies the device that it should close itself virtual void closeDevice(); //! \return Returns a pointer to a list with all video modes //! supported by the gfx adapter. video::IVideoModeList* getVideoModeList(); //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize=false); //! Minimizes the window. virtual void minimizeWindow(); //! Maximizes the window. virtual void maximizeWindow(); //! Restores the window size. virtual void restoreWindow(); //! Move window to requested position virtual bool moveWindow(int x, int y); //! Get current window position. virtual bool getWindowPosition(int* x, int* y); //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array& joystickInfo); //! Set the current Gamma Value for the Display virtual bool setGammaRamp(f32 red, f32 green, f32 blue, f32 brightness, f32 contrast); //! Get the current Gamma Value for the Display virtual bool getGammaRamp(f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast); //! gets text from the clipboard //! \return Returns 0 if no string is in there. virtual const c8* getTextFromClipboard() const; //! copies text to the clipboard virtual void copyToClipboard(const c8* text) const; //! Remove all messages pending in the system message loop virtual void clearSystemMessages(); //! Get the device type virtual E_DEVICE_TYPE getType() const { return EIDT_WAYLAND; } static bool isWaylandDeviceWorking(); ContextManagerEGL* getEGLContext() {return m_egl_context;} void updateCursor(); unsigned int getWidth() {return m_width;} unsigned int getHeight() {return m_height;} private: #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) struct JoystickInfo { int fd; int axes; int buttons; SEvent persistentData; JoystickInfo() : fd(-1), axes(0), buttons(0) { } }; core::array m_active_joysticks; #endif wl_compositor* m_compositor; wl_cursor* m_cursor; wl_cursor_theme* m_cursor_theme; wl_display* m_display; wl_egl_window* m_egl_window; wl_keyboard* m_keyboard; wl_output* m_output; wl_pointer* m_pointer; wl_registry* m_registry; wl_seat* m_seat; //~ wl_shell* m_shell; //~ wl_shell_surface* m_shell_surface; wl_shm* m_shm; wl_surface* m_cursor_surface; wl_surface* m_surface; uint32_t m_enter_serial; zxdg_shell_v6* m_xdg_shell; zxdg_surface_v6* m_xdg_surface; zxdg_toplevel_v6* m_xdg_toplevel; org_kde_kwin_server_decoration_manager* m_decoration_manager; org_kde_kwin_server_decoration* m_decoration; xkb_context* m_xkb_context; xkb_compose_table* m_xkb_compose_table; xkb_compose_state* m_xkb_compose_state; xkb_keymap* m_xkb_keymap; xkb_state* m_xkb_state; xkb_mod_mask_t m_xkb_alt_mask; xkb_mod_mask_t m_xkb_ctrl_mask; xkb_mod_mask_t m_xkb_shift_mask; bool m_xkb_alt_pressed; bool m_xkb_ctrl_pressed; bool m_xkb_shift_pressed; bool m_repeat_enabled; SEvent m_repeat_event; uint32_t m_repeat_time; uint32_t m_repeat_rate; uint32_t m_repeat_delay; uint32_t m_mouse_button_states; unsigned int m_width; unsigned int m_height; bool m_window_has_focus; bool m_window_minimized; mutable core::stringc m_clipboard; std::map m_key_map; std::vector m_events; std::vector m_modes; ContextManagerEGL* m_egl_context; void createDriver(); void createKeyMap(); bool createWindow(); bool initEGL(); void signalEvent(const SEvent&); void pollJoysticks(); void closeJoysticks(); }; //! Implementation of the linux cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(CIrrDeviceWayland* device) : m_device(device), m_is_visible(true), m_use_reference_rect(false) {}; ~CCursorControl() {}; //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { if (visible == m_is_visible) return; m_is_visible = visible; m_device->updateCursor(); } //! Returns if the cursor is currently visible. virtual bool isVisible() const { return m_is_visible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { setPosition((s32)(x * m_device->getWidth()), (s32)(y * m_device->getHeight())); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { m_cursor_pos.X = x; m_cursor_pos.Y = y; } //! Returns the current position of the mouse cursor. virtual const core::position2d& getPosition() { return m_cursor_pos; } virtual core::position2d getRelativePosition() { if (!m_use_reference_rect) { return core::position2d( m_cursor_pos.X / (f32)m_device->getWidth(), m_cursor_pos.Y / (f32)m_device->getHeight()); } return core::position2d( m_cursor_pos.X / (f32)m_reference_rect.getWidth(), m_cursor_pos.Y / (f32)m_reference_rect.getHeight()); } virtual void setReferenceRect(core::rect* rect=0) { m_use_reference_rect = false; if (rect) { m_reference_rect = *rect; m_use_reference_rect = true; // prevent division through zero and uneven sizes if (m_reference_rect.getHeight() == 0 || m_reference_rect.getHeight() % 2) m_reference_rect.LowerRightCorner.Y += 1; if (m_reference_rect.getWidth() == 0 || m_reference_rect.getWidth() % 2) m_reference_rect.LowerRightCorner.X += 1; } } //! Sets the active cursor icon virtual void setActiveIcon(gui::ECURSOR_ICON iconId) {}; //! Gets the currently active icon virtual gui::ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; } //! Add a custom sprite as cursor icon. virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; } //! replace the given cursor icon. virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) {} /** Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. */ virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0, 0); } private: CIrrDeviceWayland* m_device; core::position2d m_cursor_pos; core::rect m_reference_rect; bool m_is_visible; bool m_use_reference_rect; }; } // end namespace irr #endif #endif // CIRRDEVICEWAYLAND_H