Beginning with revision r1325 bullet physics is being used in SuperTuxKart. A copy of bullet is included in the sources and the STK build environment, so it's not necessary to install your own version. Even though we officiall switched to bullet physics, not all 'old' features of STK are fully supported yet. For now mainly the race track works as expected, all tracks can be played. Most important bugs: - not all collectable work (zippers don't do much at the moment, rockets and sparks mostly work, but are sometimes too high) - karts are not automatically rescued when touching water or lava - no proper friction handling, so no skidding (though skidding potentially works - if the friction is set correctly). - physics parameters have been improved, but might need additional tuning - rescuing an upside-down kart will return the kart to the middle of the track (waypoints) - the kart should be returned to where it ended, just with a proper orientation. - tuxtrack is using real rigid bodies for the roadcone and roadblock, so they are pushed around when hit by a kart. Currently, the start orientation is not used, so the heading of the objects is currently wrong. Furthermore, the cones currently don't stop rolling around.