// $Id: challenge.cpp 1259 2007-09-24 12:28:19Z hiker $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2008 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "translation.hpp" #include "challenges/challenge.hpp" #include "world.hpp" #include "race_manager.hpp" #include "track_manager.hpp" #if defined(WIN32) && !defined(__CYGWIN__) # define snprintf _snprintf #endif Challenge::Challenge(std::string id, std::string name) : m_state(CH_INACTIVE), m_Id(id), m_Name(name) { } // Challenge //----------------------------------------------------------------------------- /** Loads the state for a challenge object (esp. m_state), and calls the * virtual function loadState for additional information */ void Challenge::load(const lisp::Lisp* config) { const lisp::Lisp* subnode= config->getLisp(getId()); if(!subnode) return; // See if the challenge is solved (it's activated later from the // unlock_manager). bool finished=false; subnode->get("solved", finished); m_state = finished ? CH_SOLVED : CH_INACTIVE; if(!finished) loadState(subnode); } // load //----------------------------------------------------------------------------- void Challenge::save(lisp::Writer* writer) { writer->beginList(getId()); writer->write("solved", isSolved()); if(!isSolved()) saveState(writer); writer->endList(getId()); } // save //----------------------------------------------------------------------------- void Challenge::addUnlockTrackReward(std::string track_name) { UnlockableFeature feature; feature.name = track_name; feature.type = UNLOCK_TRACK; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockModeReward(std::string internal_mode_name, std::string user_mode_name) { UnlockableFeature feature; feature.name = internal_mode_name; feature.type = UNLOCK_MODE; feature.user_name = user_mode_name; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockGPReward(std::string gp_name) { UnlockableFeature feature; feature.name = _(gp_name.c_str()); feature.type = UNLOCK_GP; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockDifficultyReward(std::string internal_name, std::string user_name) { UnlockableFeature feature; feature.name = internal_name; feature.type = UNLOCK_DIFFICULTY; feature.user_name = user_name; m_feature.push_back(feature); } //----------------------------------------------------------------------------- const std::string Challenge::getUnlockedMessage() const { std::string unlocked_message; const unsigned int amount = (unsigned int)m_feature.size(); for(unsigned int n=0; n<amount; n++) { // add line break if we are showing multiple messages if(n>0) unlocked_message+='\n'; char message[128]; // write message depending on feature type switch(m_feature[n].type) { case UNLOCK_TRACK: { Track* track = track_manager->getTrack( m_feature[n].name ); snprintf(message, 127, _("New track '%s'\nnow available"), gettext(track->getName()) ); break; } case UNLOCK_MODE: snprintf(message, 127, _("New game mode\n'%s'\nnow available"), m_feature[n].user_name.c_str() ); break; case UNLOCK_GP: snprintf(message, 127, _("New Grand Prix '%s'\nnow available"), m_feature[n].name.c_str() ); break; case UNLOCK_DIFFICULTY: snprintf(message, 127, _("New difficulty\n'%s'\nnow available"), m_feature[n].user_name.c_str() ); break; } unlocked_message += message; } return unlocked_message; }