// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SCENE_H #define HEADER_SCENE_H //FIXME: make the camera a pointer to vector so it can be forward declared. #include //#include class ssgRoot; class ssgEntity; class Camera; class Scene { ssgRoot *m_scenegraph; typedef std::vector Cameras; Cameras m_cameras; public: void clear(); Scene (); ~Scene (); void add(ssgEntity *kid); void remove(ssgEntity *kid); void draw(float dt); void set_race_cameras(int num_players); //TODO: add camera }; extern Scene *scene; #endif