;; -*- mode: lisp -*- (config ;; Attachment related parameters ;; ----------------------------- (anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart (anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil (parachute-friction 2.0 ) ;; friction increase when a parachute is sttached (magnet-range 30.0 ) ;; maximum range a magnet can work (magnet-min-range 4.0 ) ;; unless this distance is reached, kart will accel. (magnet-time 10.0 ) ;; time a magnet is active (parachute-time 4.0 ) ;; time an attached parachute is active (parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active (bomb-time 30.0 ) ;; time till a bomb explodes (bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on (anvil-time 2.0 ) ;; time an anvil is active (shortcut-road-distance 23.0 ) ;; max. distance from side of road to be still ;; considered on the road (otherwise shortcut) ;; usually 5 is a good value, but for the math class ;; we have to use at least 21(!!) (shortcut-skipped-segments 5 ) ;; skipping more than this number of segments ;; is considered to be a shortcut (explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts ;; Other kart relates values ;; ------------------------- (jump-impulse 5400.0 ) ;; percentage of gravity! (reduce-air-resistance-racer 0.6) ;; reduce air-resistance for hard (reduce-air-resistance-driver 0.8) ;; and medium skill level ;; The following files are the defaults for karts ;; ---------------------------------------------- (kart-defaults (wheel-base 1.2 ) (heightCOG 0.2 ) (engine-power 400 ) (brake-factor 2.75) (brake-force 2.5 ) (mass 125 ) (air-resistance 1.8 ) (roll-resistance 1.05) (tire-grip 0.9 ) (max-steer-angle 55 ) (time-full-steer 0.3 ) (corn-f 4 ) (corn-r 4 ) (wheelie-max-speed-ratio 0.9 ) ;; percentage of max speed for wheelies to work (wheelie-max-pitch 45.0 ) ;; maximum pitch to use when doing a wheelie (wheelie-pitch-rate 60.0 ) ;; rate/sec with which the kart goes up (wheelie-restore-rate 90.0 ) ;; rate/sec with which the kart does down (wheelie-speed-boost 10.0 ) ;; speed boost while doing a wheelie (wheelie-lean-recovery 1 ) (wheelie-balance-recovery 2 ) (wheelie-step 1 ) (wheelie-power-boost 1 ) ;; increase in engine power, i.e. 1=plus 100% ;; Inertia for a rectanguar plane is: M*(a^2+b^2)/12 when rotating ;; around the center of gravity, where a and b are the width and length (inertia 5.0 ) ;; Bullet physics attributes (bullet-engine-power 400 ) (bullet-mass 225 ) (bullet-max-steer-angle 25 ) (suspension-stiffness 8.0 ) (wheel-damping-relaxation 2.3 ) (wheel-damping-compression 4.4 ) (friction-slip 10000000 ) (roll-influence 0.1 ) (wheel-radius 0.25 ) (wheel-width 0.3 ) (chassis-linear-damping 0.2 ) (chassis-angular-damping 0.2 ) (maximum-speed 22.22 ) ;; = 80 km/h (max-speed-reverse-ratio 0.2 ) ;; percentage of max speed for reverse gear (gravity-center-shift 0.4 ) ;; Shift center of gravity down by that many ;; units of kart_height (usually between 0 and 0.5) (suspension-rest 0.1 ) ;; The following two vectors define at what ratio of the maximum speed what ;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1, ;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2 ;; The next vector contains the increase in max power (to simulate different ;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1 (gear-switch-ratio 0.25 0.5 0.75) (gear-power-increase 2.5 1.8 1.4 ) ) ;; end kart-defaults ) ;; EOF ;;