// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__ #define __I_GUI_STATIC_TEXT_H_INCLUDED__ #include "IGUIElement.h" #include "SColor.h" #include namespace irr { namespace gui { class IGUIFont; struct GlyphLayout; //! Multi or single line text label. class IGUIStaticText : public IGUIElement { public: //! constructor IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) : IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {} //! Sets another skin independent font. /** If this is set to zero, the button uses the font of the skin. \param font: New font to set. */ virtual void setOverrideFont(IGUIFont* font=0) = 0; //! Gets the override font (if any) /** \return The override font (may be 0) */ virtual IGUIFont* getOverrideFont(void) const = 0; //! Get the font which is used right now for drawing /** Currently this is the override font when one is set and the font of the active skin otherwise */ virtual IGUIFont* getActiveFont() const = 0; //! Sets another color for the text. /** If set, the static text does not use the EGDC_BUTTON_TEXT color defined in the skin, but the set color instead. You don't need to call IGUIStaticText::enableOverrrideColor(true) after this, this is done by this function. If you set a color, and you want the text displayed with the color of the skin again, call IGUIStaticText::enableOverrideColor(false); \param color: New color of the text. */ virtual void setOverrideColor(video::SColor color) = 0; //! Gets the override color /** \return: The override color */ virtual video::SColor getOverrideColor(void) const = 0; //! Sets if the static text should use the overide color or the color in the gui skin. /** \param enable: If set to true, the override color, which can be set with IGUIStaticText::setOverrideColor is used, otherwise the EGDC_BUTTON_TEXT color of the skin. */ virtual void enableOverrideColor(bool enable) = 0; //! Checks if an override color is enabled /** \return true if the override color is enabled, false otherwise */ virtual bool isOverrideColorEnabled(void) const = 0; //! Sets another color for the background. virtual void setBackgroundColor(video::SColor color) = 0; //! Sets whether to draw the background virtual void setDrawBackground(bool draw) = 0; //! Gets the background color /** \return: The background color */ virtual video::SColor getBackgroundColor() const = 0; //! Checks if background drawing is enabled /** \return true if background drawing is enabled, false otherwise */ virtual bool isDrawBackgroundEnabled() const = 0; //! Sets whether to draw the border virtual void setDrawBorder(bool draw) = 0; //! Checks if border drawing is enabled /** \return true if border drawing is enabled, false otherwise */ virtual bool isDrawBorderEnabled() const = 0; //! Sets text justification mode /** \param horizontal: EGUIA_UPPERLEFT for left justified (default), EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text. \param vertical: EGUIA_UPPERLEFT to align with top edge, EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */ virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0; //! Enables or disables word wrap for using the static text as multiline text control. /** \param enable: If set to true, words going over one line are broken on to the next line. */ virtual void setWordWrap(bool enable) = 0; //! Checks if word wrap is enabled /** \return true if word wrap is enabled, false otherwise */ virtual bool isWordWrapEnabled(void) const = 0; //! Returns the height of the text in pixels when it is drawn. /** This is useful for adjusting the layout of gui elements based on the height of the multiline text in this element. \return Height of text in pixels. */ virtual s32 getTextHeight() const = 0; //! Returns the width of the current text, in the current font /** If the text is broken, this returns the width of the widest line \return The width of the text, or the widest broken line. */ virtual s32 getTextWidth(void) const = 0; //! Set whether the text in this label should be clipped if it goes outside bounds virtual void setTextRestrainedInside(bool restrainedInside) = 0; //! Checks if the text in this label should be clipped if it goes outside bounds virtual bool isTextRestrainedInside() const = 0; virtual const std::vector& getGlyphLayouts() const = 0; virtual void setGlyphLayouts(std::vector& gls) = 0; virtual void clearGlyphLayouts() = 0; virtual void setUseGlyphLayoutsOnly(bool gls_only) = 0; virtual bool useGlyphLayoutsOnly() const = 0; }; } // end namespace gui } // end namespace irr #endif