// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. uniform sampler2D tex; uniform float transparency; #if __VERSION__ >= 130 in vec2 uv; out vec4 FragColor; #else varying vec2 uv; #define FragColor gl_FragColor #endif void main() { vec4 Color = texture(tex, uv); Color.a *= transparency; FragColor = vec4(Color.rgb * Color.a, Color.a); }