// SuperTuxKart - a fun racing game with go-kart // // Copyright (C) 2006-2015 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "states_screens/kart_selection.hpp" #include "audio/sfx_manager.hpp" #include "challenges/unlock_manager.hpp" #include "config/player_manager.hpp" #include "config/user_config.hpp" #include "graphics/irr_driver.hpp" #include "graphics/render_info.hpp" #include "guiengine/widgets/bubble_widget.hpp" #include "guiengine/widgets/kart_stats_widget.hpp" #include "guiengine/widgets/model_view_widget.hpp" #include "guiengine/widgets/player_name_spinner.hpp" #include "input/input_device.hpp" #include "input/input_manager.hpp" #include "input/device_manager.hpp" #include "items/item_manager.hpp" #include "karts/abstract_characteristic.hpp" #include "karts/kart_model.hpp" #include "karts/kart_properties.hpp" #include "karts/kart_properties_manager.hpp" #include "modes/overworld.hpp" #include "network/network_config.hpp" #include "states_screens/race_setup_screen.hpp" #include "utils/log.hpp" #include "utils/translation.hpp" #include "utils/random_generator.hpp" #include #include using namespace GUIEngine; using irr::core::stringw; static const char RANDOM_KART_ID[] = "randomkart"; static const char ID_DONT_USE[] = "x"; // Use '/' as special character to avoid that someone creates // a kart called 'locked' static const char ID_LOCKED[] = "locked/"; KartSelectionScreen* KartSelectionScreen::m_instance_ptr = NULL; int g_root_id; /** Currently, navigation for multiple players at the same time is implemented in a somewhat clunky way. An invisible "dispatcher" widget is added above kart icons. When a player moves up, he focuses the dispatcher, which in turn moves the selection to the appropriate spinner. "tabbing roots" are used to make navigation back down possible. (FIXME: maybe find a cleaner way?) */ // ------------------------------------------------------------------------ FocusDispatcher::FocusDispatcher(KartSelectionScreen* parent) : Widget(WTYPE_BUTTON) { m_parent = parent; m_supports_multiplayer = true; m_is_initialised = false; m_x = 0; m_y = 0; m_w = 1; m_h = 1; m_reserved_id = Widget::getNewNoFocusID(); } // FocusDispatcher // ------------------------------------------------------------------------ void FocusDispatcher::setRootID(const int reservedID) { assert(reservedID != -1); m_reserved_id = reservedID; if (m_element != NULL) { m_element->setID(m_reserved_id); } m_is_initialised = true; } // setRootID // ------------------------------------------------------------------------ void FocusDispatcher::add() { core::rect widget_size(m_x, m_y, m_x + m_w, m_y + m_h); m_element = GUIEngine::getGUIEnv()->addButton(widget_size, NULL, m_reserved_id, L"Dispatcher", L""); m_id = m_element->getID(); m_element->setTabStop(true); m_element->setTabGroup(false); m_element->setTabOrder(m_id); } EventPropagation FocusDispatcher::focused(const int player_id) { if (!m_is_initialised) return EVENT_LET; if(UserConfigParams::logGUI()) Log::info("[KartSelectionScreen]", "FocusDispatcher focused by player %u", player_id); // since this screen is multiplayer, redirect focus to the right widget const int amount = m_parent->m_kart_widgets.size(); for (int n=0; nm_kart_widgets[n].getPlayerID() == player_id) { // If player is done, don't do anything with focus if (m_parent->m_kart_widgets[n].isReady()) return GUIEngine::EVENT_BLOCK; //std::cout << "--> Redirecting focus for player " << player_id // << " from FocusDispatcher " << // " (ID " << m_element->getID() << // ") to spinner " << n << " (ID " << // m_parent->m_kart_widgets[n].m_player_ident_spinner // ->getIrrlichtElement()->getID() << // ")" << std::endl; m_parent->m_kart_widgets[n].m_player_ident_spinner ->setFocusForPlayer(player_id); return GUIEngine::EVENT_BLOCK; } } //Log::fatal("KartSelectionScreen", "The focus dispatcher can't" // "find the widget for player %d!", player_id); return GUIEngine::EVENT_LET; } // focused #if 0 #pragma mark - #pragma mark KartHoverListener #endif // ============================================================================ KartHoverListener::KartHoverListener(KartSelectionScreen* parent) { m_magic_number = 0xCAFEC001; m_parent = parent; } // KartHoverListener // ------------------------------------------------------------------------ KartHoverListener::~KartHoverListener() { assert(m_magic_number == 0xCAFEC001); m_magic_number = 0xDEADBEEF; } // ~KartHoverListener // ------------------------------------------------------------------------ void KartHoverListener::onSelectionChanged(DynamicRibbonWidget* theWidget, const std::string& selectionID, const irr::core::stringw& selectionText, const int player_id) { assert(m_magic_number == 0xCAFEC001); // Check if this player has a kart if (m_parent->m_kart_widgets.size() <= unsigned(player_id)) { GUIEngine::focusNothingForPlayer(player_id); return; } // Don't allow changing the selection after confirming it if (m_parent->m_kart_widgets[player_id].isReady()) { // discard events sent when putting back to the right kart if (selectionID == m_parent->m_kart_widgets[player_id].m_kart_internal_name) return; DynamicRibbonWidget* w = m_parent->getWidget("karts"); assert(w != NULL); w->setSelection(m_parent->m_kart_widgets[player_id] .m_kart_internal_name, player_id, true); return; } if (m_parent->m_kart_widgets[player_id].getKartInternalName() == selectionID) return; // already selected m_parent->updateKartWidgetModel(player_id, selectionID, selectionText, m_parent->m_kart_widgets[player_id].getAssociatedPlayer()->getProfile() ->getDefaultKartColor()); m_parent->m_kart_widgets[player_id].setKartInternalName(selectionID); m_parent->updateKartStats(player_id, selectionID); m_parent->validateKartChoices(); } // onSelectionChanged #if 0 #pragma mark - #pragma mark KartSelectionScreen #endif // ============================================================================ /** Small utility function that returns whether the two given players chose * the same kart. The advantage of this function is that it can handle * "random kart" selection. */ bool sameKart(const PlayerKartWidget& player1, const PlayerKartWidget& player2) { return player1.getKartInternalName() == player2.getKartInternalName() && player1.getKartInternalName() != RANDOM_KART_ID; } // ============================================================================ KartSelectionScreen::KartSelectionScreen(const char* filename) : Screen(filename) { m_dispatcher = NULL; m_removed_widget = NULL; m_multiplayer_message = NULL; m_from_overworld = false; m_go_to_overworld_next = false; } // KartSelectionScreen // ============================================================================ KartSelectionScreen* KartSelectionScreen::getRunningInstance() { return m_instance_ptr; } // ---------------------------------------------------------------------------- void KartSelectionScreen::loadedFromFile() { m_dispatcher = new FocusDispatcher(this); m_first_widget = m_dispatcher; m_game_master_confirmed = false; m_multiplayer_message = NULL; // Dynamically add tabs RibbonWidget* tabs = getWidget("kartgroups"); assert( tabs != NULL ); m_last_widget = tabs; } // loadedFromFile // ---------------------------------------------------------------------------- void KartSelectionScreen::beforeAddingWidget() { // Dynamically add tabs RibbonWidget* tabs = getWidget("kartgroups"); assert( tabs != NULL ); m_last_widget = tabs; tabs->clearAllChildren(); const std::vector& groups = kart_properties_manager->getAllGroups(); const int group_amount = (int)groups.size(); // add all group first if (group_amount > 1) { //I18N: name of the tab that will show tracks from all groups tabs->addTextChild( _("All") , ALL_KART_GROUPS_ID); } // Make group names being picked up by gettext #define FOR_GETTEXT_ONLY(x) //I18N: kart group name FOR_GETTEXT_ONLY( _("standard") ) //I18N: kart group name FOR_GETTEXT_ONLY( _("Add-Ons") ) // add others after for (int n=0; naddTextChild( _(groups[n].c_str()) , groups[n]); } // for n("karts"); assert( w != NULL ); w->setItemCountHint( kart_properties_manager->getNumberOfKarts() ); } // beforeAddingWidget // ---------------------------------------------------------------------------- void KartSelectionScreen::init() { m_instance_ptr = this; Screen::init(); m_must_delete_on_back = false; RibbonWidget* tabs = getWidget("kartgroups"); assert( tabs != NULL ); tabs->select(UserConfigParams::m_last_used_kart_group, PLAYER_ID_GAME_MASTER); Widget* placeholder = getWidget("playerskarts"); assert(placeholder != NULL); m_dispatcher->setRootID(placeholder->m_reserved_id); g_root_id = placeholder->m_reserved_id; if (!m_widgets.contains(m_dispatcher)) { m_widgets.push_back(m_dispatcher); // this is only needed if the dispatcher wasn't already in // the list of widgets. If it already was, it was added along // other widgets. m_dispatcher->add(); } m_game_master_confirmed = false; tabs->setActive(true); m_kart_widgets.clearAndDeleteAll(); DynamicRibbonWidget* w = getWidget("karts"); assert( w != NULL ); KartHoverListener* karthoverListener = new KartHoverListener(this); w->registerHoverListener(karthoverListener); // Build kart list (it is built everytime, to account for .g. locking) setKartsFromCurrentGroup(); /* TODO: Ultimately, it'd be nice to *not* clear m_kart_widgets so that when players return to the kart selection screen, it will appear as it did when they left (at least when returning from the track menu). Rebuilding the screen is a little tricky. */ /* if (m_kart_widgets.size() > 0) { // trying to rebuild the screen for (int n = 0; n < m_kart_widgets.size(); n++) { PlayerKartWidget *pkw; pkw = m_kart_widgets.get(n); manualAddWidget(pkw); pkw->add(); } } else */ // For now this is what will happen input_manager->getDeviceManager()->setAssignMode(DETECT_NEW); // This flag will cause that a 'fire' event will be mapped to 'select' (if // 'fire' is not assigned to a GUI event). This is done to support the old // way of player joining by pressing 'fire' instead of 'select'. input_manager->getDeviceManager()->mapFireToSelect(true); if (!NetworkConfig::get()->isNetworking()) { StateManager::get()->resetActivePlayers(); if (!m_multiplayer) { joinPlayer(input_manager->getDeviceManager()->getLatestUsedDevice(), NULL/*player profile*/); w->updateItemDisplay(); // Player 0 select default kart if (!w->setSelection(UserConfigParams::m_default_kart, 0, true)) { // if kart from config not found, select the first instead w->setSelection(0, 0, true); } } else { // Add multiplayer message addMultiplayerMessage(); } } } // init // ---------------------------------------------------------------------------- void KartSelectionScreen::tearDown() { // Reset the 'map fire to select' option of the device manager input_manager->getDeviceManager()->mapFireToSelect(false); // if a removed widget is currently shrinking down, remove it upon leaving // the screen if (m_removed_widget != NULL) { manualRemoveWidget(m_removed_widget); delete m_removed_widget; m_removed_widget = NULL; } removeMultiplayerMessage(); Screen::tearDown(); m_kart_widgets.clearAndDeleteAll(); if (m_must_delete_on_back) GUIEngine::removeScreen(this); } // tearDown // ---------------------------------------------------------------------------- void KartSelectionScreen::unloaded() { // This pointer is no longer valid (has been deleted along other widgets) m_dispatcher = NULL; } // ---------------------------------------------------------------------------- // Return true if event was handled successfully bool KartSelectionScreen::joinPlayer(InputDevice* device, PlayerProfile* p) { bool first_player = m_kart_widgets.size() == 0; if (UserConfigParams::logGUI()) Log::info("KartSelectionScreen", "joinPlayer() invoked"); if (!m_multiplayer && !first_player) return false; assert (m_dispatcher != NULL); DynamicRibbonWidget* w = getWidget("karts"); if (w == NULL) { Log::error("KartSelectionScreen", "joinPlayer(): Called outside of " "kart selection screen."); return false; } else if (device == NULL) { Log::error("KartSelectionScreen", "joinPlayer(): Received null " "device pointer"); return false; } if (StateManager::get()->activePlayerCount() >= MAX_PLAYER_COUNT) { Log::error("KartSelectionScreen", "Maximum number of players " "reached"); SFXManager::get()->quickSound( "anvil" ); return false; } // ---- Create new active player PlayerProfile* profile_to_use = p == NULL ? PlayerManager::getCurrentPlayer() : p; // Make sure enough guest character exists. At this stage this player has // not been added, so the number of guests requested for the first player // is 0 --> forcing at least one real player. if (p == NULL) { PlayerManager::get()->createGuestPlayers( StateManager::get()->activePlayerCount()); } if (!first_player && p == NULL) { // Give each player a different start profile const int num_active_players = StateManager::get()->activePlayerCount(); profile_to_use = PlayerManager::get()->getPlayer(num_active_players); removeMultiplayerMessage(); } const int new_player_id = StateManager::get()->createActivePlayer(profile_to_use, device); StateManager::ActivePlayer* aplayer = StateManager::get()->getActivePlayer(new_player_id); RibbonWidget* tabs = getWidget("kartgroups"); assert(tabs != NULL); std::string selected_kart_group = tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER); // ---- Get available area for karts // make a copy of the area, ands move it to be outside the screen Widget* kartsAreaWidget = getWidget("playerskarts"); // start at the rightmost of the screen const int shift = irr_driver->getFrameSize().Width; core::recti kartsArea(kartsAreaWidget->m_x + shift, kartsAreaWidget->m_y, kartsAreaWidget->m_x + shift + kartsAreaWidget->m_w, kartsAreaWidget->m_y + kartsAreaWidget->m_h); // ---- Create player/kart widget PlayerKartWidget* newPlayerWidget = new PlayerKartWidget(this, aplayer, kartsArea, m_kart_widgets.size(), selected_kart_group); manualAddWidget(newPlayerWidget); m_kart_widgets.push_back(newPlayerWidget); newPlayerWidget->add(); // From network kart selection, the player name is already defined if (p != NULL) { newPlayerWidget->getPlayerNameSpinner()->setActive(false); newPlayerWidget->getPlayerNameSpinner()->setCustomText(p->getName()); } // ---- Divide screen space among all karts const int amount = m_kart_widgets.size(); Widget* fullarea = getWidget("playerskarts"); // in this special case, leave room for a message on the right if (m_multiplayer && first_player) { if (p == NULL) addMultiplayerMessage(); const int splitWidth = fullarea->m_w / 2; m_kart_widgets[0].move( fullarea->m_x, fullarea->m_y, splitWidth, fullarea->m_h ); } else { const int splitWidth = fullarea->m_w / amount; for (int n=0; nm_x + splitWidth * n, fullarea->m_y, splitWidth, fullarea->m_h); } } // select something (anything) in the ribbon; by default, only the // game master has something selected. Thus, when a new player joins, // we need to select something for them w->setSelection(new_player_id, new_player_id, true); //newPlayerWidget->m_player_ident_spinner // ->setFocusForPlayer(new_player_id); if (!m_multiplayer) { input_manager->getDeviceManager()->setSinglePlayer(StateManager::get() ->getActivePlayer(0)); } return true; } // joinPlayer // ----------------------------------------------------------------------------- bool KartSelectionScreen::playerQuit(StateManager::ActivePlayer* player) { int player_id = -1; DynamicRibbonWidget* w = getWidget("karts"); if (w == NULL) { Log::error("KartSelectionScreen", "playerQuit() called " "outside of kart selection screen, " "or the XML file for this screen was changed without " "adapting the code accordingly"); return false; } // If last player quits, return to main menu if (m_kart_widgets.size() <= 1) { StateManager::get()->escapePressed(); return true; } std::map selections; // Find the player ID associated to this player for (unsigned int n=0; nquickSound( "anvil" ); return true; } player_id = n; } else { selections[m_kart_widgets.get(n)] = m_kart_widgets[n].getKartInternalName(); } } if (player_id == -1) { Log::warn("KartSelectionScreen", "playerQuit cannot find " "passed player"); return false; } if(UserConfigParams::logGUI()) Log::info("KartSelectionScreen", "playerQuit(%d)", player_id); // Just a cheap way to check if there is any discrepancy // between m_kart_widgets and the active player array assert( m_kart_widgets.size() == StateManager::get()->activePlayerCount()); // unset selection of this player GUIEngine::focusNothingForPlayer(player_id); // delete a previous removed widget that didn't have time to fully shrink // yet. // TODO: handle multiple shrinking widgets gracefully? if (m_removed_widget != NULL) { manualRemoveWidget(m_removed_widget); delete m_removed_widget; m_removed_widget = NULL; } // keep the removed kart a while, for the 'disappear' animation // to take place m_removed_widget = m_kart_widgets.remove(player_id); // Tell the StateManager to remove this player StateManager::get()->removeActivePlayer(player_id); addMultiplayerMessage(); // Karts count changed, maybe order too, so renumber them. renumberKarts(); // Tell the removed widget to perform the shrinking animation (which will // be updated in onUpdate, and will stop when the widget has disappeared) Widget* fullarea = getWidget("playerskarts"); m_removed_widget->move(m_removed_widget->m_x + m_removed_widget->m_w/2, fullarea->m_y + fullarea->m_h, 0, 0); // update selections const unsigned int amount = m_kart_widgets.size(); for (unsigned int n=0; n 0) { //std::cout << m_kart_widgets[n].getAssociatedPlayer() // ->getProfile()->getName() << " selected " // << selectedKart.c_str() << "\n"; const bool success = w->setSelection(selectedKart, n, true); if (!success) { Log::warn("KartSelectionScreen", "Failed to select kart %s" " for player %u, what's going on??", selectedKart.c_str(),n); } } } // check if all players are ready bool allPlayersReady = true; for (unsigned int n=0; n 1)) allPlayersDone(); return true; } // playerQuit // ---------------------------------------------------------------------------- void KartSelectionScreen::onUpdate(float delta) { // Dispatch the onUpdate event to each kart, so they can perform their // animation if any const int amount = m_kart_widgets.size(); for (int n=0; nonUpdate(delta); if (m_removed_widget->m_w == 0 || m_removed_widget->m_h == 0) { // destruct when too small (for "disappear" effects) manualRemoveWidget(m_removed_widget); delete m_removed_widget; m_removed_widget = NULL; } } } // onUpdate // ---------------------------------------------------------------------------- void KartSelectionScreen::playerConfirm(const int player_id) { DynamicRibbonWidget* w = getWidget("karts"); assert(w != NULL); const std::string selection = w->getSelectionIDString(player_id); if (StringUtils::startsWith(selection, ID_LOCKED) && !m_multiplayer) { unlock_manager->playLockSound(); return; } if (m_kart_widgets[player_id].getKartInternalName().size() == 0 || m_kart_widgets[player_id].getKartInternalName() == RibbonWidget::NO_ITEM_ID) { SFXManager::get()->quickSound( "anvil" ); return; } const int amount = m_kart_widgets.size(); // Check if we have enough karts for everybody. If there are more players // than karts then just allow duplicates const int available_kart_count = (int) w->getItems().size(); const bool will_need_duplicates = (amount > available_kart_count); // make sure no other player selected the same identity or kart for (int n=0; ngetProfile() ->isGuestAccount() && m_kart_widgets[n].getAssociatedPlayer()->getProfile() == m_kart_widgets[player_id].getAssociatedPlayer()->getProfile(); const bool kart_conflict = sameKart(m_kart_widgets[n], m_kart_widgets[player_id]); if (player_ready && (ident_conflict || kart_conflict) && !will_need_duplicates) { if (UserConfigParams::logGUI()) Log::warn("KartSelectionScreen", "You can't select this identity " "or kart, someone already took it!!"); SFXManager::get()->quickSound( "anvil" ); return; } // If two PlayerKart entries are associated to the same ActivePlayer, // something went wrong assert(m_kart_widgets[n].getAssociatedPlayer() != m_kart_widgets[player_id].getAssociatedPlayer()); } // Mark this player as ready to start m_kart_widgets[player_id].markAsReady(); if (player_id == PLAYER_ID_GAME_MASTER) { m_game_master_confirmed = true; RibbonWidget* tabs = getWidget("kartgroups"); assert( tabs != NULL ); tabs->setActive(false); } // validate choices to notify player of duplicates const bool names_ok = validateIdentChoices(); const bool karts_ok = validateKartChoices(); if (!names_ok || !karts_ok) return; // check if all players are ready bool allPlayersReady = true; for (int n=0; n 1)) allPlayersDone(); } // playerConfirm // ---------------------------------------------------------------------------- void KartSelectionScreen::updateKartStats(uint8_t widget_id, const std::string& selection) { KartStatsWidget* w = m_kart_widgets[widget_id].m_kart_stats; assert(w != NULL); const KartProperties *kp = kart_properties_manager->getKart(selection); if (kp != NULL) { w->setValues(kp, m_kart_widgets[widget_id].getDifficulty()); w->update(0); } else { w->hideAll(); w->update(0); } } // ---------------------------------------------------------------------------- void KartSelectionScreen::updateKartWidgetModel(int widget_id, const std::string& selection, const irr::core::stringw& selectionText, float kart_color) { // Update the displayed model ModelViewWidget* w3 = m_kart_widgets[widget_id].m_model_view; assert( w3 != NULL ); if (selection == RANDOM_KART_ID) { // Random kart scene::IMesh* model = ItemManager::getItemModel(Item::ITEM_BONUS_BOX); w3->clearModels(); core::matrix4 model_location; model_location.setTranslation(core::vector3df(0.0f, -12.0f, 0.0f)); model_location.setScale(core::vector3df(35.0f, 35.0f, 35.0f)); w3->addModel(model, model_location); w3->update(0); m_kart_widgets[widget_id].m_kart_name ->setText( _("Random Kart"), false ); } // selection contains the name of the kart, so check only for substr else if (StringUtils::startsWith(selection, ID_LOCKED) && !m_multiplayer) { w3->clearModels(); core::matrix4 model_location; model_location.setScale(core::vector3df(15.0f, 15.0f, 15.0f)); file_manager->pushTextureSearchPath (file_manager->getAsset(FileManager::MODEL,""), "models"); w3->addModel(irr_driver->getAnimatedMesh( file_manager->getAsset(FileManager::MODEL, "chest.spm")) ->getMesh(20), model_location); file_manager->popTextureSearchPath(); w3->update(0); if (m_multiplayer) { m_kart_widgets[widget_id].m_kart_name ->setText(_("Locked"), false ); } else { m_kart_widgets[widget_id].m_kart_name ->setText(_("Locked : solve active challenges to gain access to more!"), false ); } } else { const KartProperties *kp = kart_properties_manager->getKart(selection); if (kp != NULL) { const KartModel &kart_model = kp->getMasterKartModel(); float scale = 35.0f; if (kart_model.getLength() > 1.45f) { // if kart is too long, size it down a bit so that it fits scale = 30.0f; } core::matrix4 model_location; model_location.setScale(core::vector3df(scale, scale, scale)); w3->clearModels(); const bool has_win_anime = UserConfigParams::m_animated_characters && (((kart_model.getFrame(KartModel::AF_WIN_LOOP_START) > -1 || kart_model.getFrame(KartModel::AF_WIN_START) > -1) && kart_model.getFrame(KartModel::AF_WIN_END) > -1) || (kart_model.getFrame(KartModel::AF_SELECTION_START) > -1 && kart_model.getFrame(KartModel::AF_SELECTION_END) > -1)); w3->addModel( kart_model.getModel(), model_location, has_win_anime ? kart_model.getFrame(KartModel::AF_SELECTION_START) > -1 ? kart_model.getFrame(KartModel::AF_SELECTION_START) : kart_model.getFrame(KartModel::AF_WIN_LOOP_START) > -1 ? kart_model.getFrame(KartModel::AF_WIN_LOOP_START) : kart_model.getFrame(KartModel::AF_WIN_START) : kart_model.getBaseFrame(), has_win_anime ? kart_model.getFrame(KartModel::AF_SELECTION_END) > -1 ? kart_model.getFrame(KartModel::AF_SELECTION_END) : kart_model.getFrame(KartModel::AF_WIN_END) : kart_model.getBaseFrame(), kart_model.getAnimationSpeed()); w3->getModelViewRenderInfo()->setHue(kart_color); model_location.setScale(core::vector3df(1.0f, 1.0f, 1.0f)); for (unsigned i = 0; i < 4; i++) { model_location.setTranslation(kart_model .getWheelGraphicsPosition(i).toIrrVector()); w3->addModel(kart_model.getWheelModel(i), model_location); } for (unsigned i = 0; i < kart_model.getSpeedWeightedObjectsCount(); i++) { const SpeedWeightedObject& obj = kart_model.getSpeedWeightedObject(i); core::matrix4 swol = obj.m_location; if (!obj.m_bone_name.empty()) { core::matrix4 inv = kart_model.getInverseBoneMatrix(obj.m_bone_name); swol = inv * obj.m_location; } w3->addModel(obj.m_model, swol, -1, -1, 0.0f, obj.m_bone_name); } //w3->update(0); m_kart_widgets[widget_id].m_kart_name ->setText( selectionText.c_str(), false ); } else Log::warn("KartSelectionScreen", "could not " "find a kart named '%s'", selection.c_str()); } } // ---------------------------------------------------------------------------- /** * Adds a message to the screen which indicates that players must press fire to join. */ void KartSelectionScreen::addMultiplayerMessage() { Widget* fullarea = getWidget("playerskarts"); const int splitWidth = fullarea->m_w / 2; int message_x = 0; if (m_kart_widgets.size() == 1) message_x = (int) (fullarea->m_x + splitWidth + splitWidth * 0.2f); else message_x = (int) (fullarea->m_x + splitWidth / 2 + splitWidth * 0.2f); if (m_kart_widgets.size() < 2 && m_multiplayer_message == NULL) { m_multiplayer_message = new BubbleWidget(); m_multiplayer_message->m_properties[PROP_TEXT_ALIGN] = "center"; m_multiplayer_message->setText( _("Everyone:\nPress the 'Select' button to " "join the game") ); m_multiplayer_message->m_x = message_x; m_multiplayer_message->m_y = (int) (fullarea->m_y + fullarea->m_h * 0.3f); m_multiplayer_message->m_w = (int) (splitWidth * 0.6f); m_multiplayer_message->m_h = (int) (fullarea->m_h * 0.6f); m_multiplayer_message->setFocusable(false); m_multiplayer_message->add(); manualAddWidget(m_multiplayer_message); } else if(m_multiplayer_message != NULL) { m_multiplayer_message->move(message_x, (int) (fullarea->m_y + fullarea->m_h * 0.3f), (int) (splitWidth * 0.6f), (int) (fullarea->m_h * 0.6f)); } } // addMultiplayerMessage // ---------------------------------------------------------------------------- /** * Remove the multiplayer message. */ void KartSelectionScreen::removeMultiplayerMessage() { if (m_multiplayer_message != NULL) { manualRemoveWidget(m_multiplayer_message); m_multiplayer_message->getIrrlichtElement()->remove(); m_multiplayer_message->elementRemoved(); delete m_multiplayer_message; m_multiplayer_message = NULL; } } // removeMultiplayerMessage // ---------------------------------------------------------------------------- /** * Callback handling events from the kart selection menu */ void KartSelectionScreen::eventCallback(Widget* widget, const std::string& name, const int player_id) { // don't allow changing group after someone confirmed if (name == "kartgroups" && !m_game_master_confirmed) { RibbonWidget* tabs = getWidget("kartgroups"); assert(tabs != NULL); DynamicRibbonWidget* w = getWidget("karts"); assert(w != NULL); setKartsFromCurrentGroup(); const std::string &selected_kart_group = tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER); UserConfigParams::m_last_used_kart_group = selected_kart_group; RandomGenerator random; const int num_players = m_kart_widgets.size(); for (int n=0; nsetSelection( selected_kart, n, n != PLAYER_ID_GAME_MASTER)) { // if we get here, it means one player "lost" his kart in // the tab switch if (UserConfigParams::logGUI()) Log::info("KartSelectionScreen", "Player %u" " lost their selection when switching tabs!!!",n); // Select a random kart in this case const int count = (int) w->getItems().size(); if (count > 0) { // FIXME: two players may be given the same kart by // the use of random const int random_id = random.get( count ); // select kart for players > 0 (player 0 is the one // that can change the groups, so focus for player 0 // must remain on the tabs) const bool success = w->setSelection( random_id, n, n != PLAYER_ID_GAME_MASTER ); if (!success) Log::warn("KartSelectionScreen", "setting kart of player %u failed"); } else { Log::warn("KartSelectionScreen", " 0 items " "in the ribbon"); } } } } // end for } else if (name == "karts") { if (m_kart_widgets.size() > unsigned(player_id)) playerConfirm(player_id); } else if (name == "back") { StateManager::get()->escapePressed(); } else { // Transmit to all subwidgets, maybe *they* care about this event const int amount = m_kart_widgets.size(); for (int n=0; nsetMasterPlayerOnly(true); RibbonWidget* tabs = getWidget("kartgroups"); assert(tabs != NULL); std::string selected_kart_group = tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER); UserConfigParams::m_last_used_kart_group = selected_kart_group; DynamicRibbonWidget* w = getWidget("karts"); assert( w != NULL ); const PtrVector< StateManager::ActivePlayer, HOLD >& players = StateManager::get()->getActivePlayers(); // ---- Print selection (for debugging purposes) if(UserConfigParams::logGUI()) { Log::info("KartSelectionScreen", "players : %d",players.size()); for (unsigned int n=0; ngetName().c_str()).c_str(), players[n].getDevice()->getName().c_str()); } } for (unsigned int n=0; ngetActivePlayer(n)->getProfile() ->incrementUseFrequency(); } // ---- Give player info to race manager race_manager->setNumPlayers(players.size()); // ---- Manage 'random kart' selection(s) RandomGenerator random; std::vector items = w->getItems(); // remove the 'random' item itself const int item_count = (int) items.size(); for (int n=0; n 100) return; } while (!done); } else { // mark the item as taken for (int i=0; isetPlayerKart(n, selected_kart); // Set per player difficulty if needed if (m_multiplayer && UserConfigParams::m_per_player_difficulty) race_manager->setPlayerDifficulty(n, m_kart_widgets[n].getDifficulty()); } // ---- Switch to assign mode input_manager->getDeviceManager()->setAssignMode(ASSIGN); StateManager::ActivePlayer *ap = m_multiplayer ? NULL : StateManager::get()->getActivePlayer(0); input_manager->getDeviceManager()->setSinglePlayer(ap); // ---- Go to next screen or return to overworld if (m_from_overworld || m_go_to_overworld_next) { m_from_overworld = false; // valid once m_go_to_overworld_next = false; OverWorld::enterOverWorld(); } else { RaceSetupScreen::getInstance()->push(); } } // allPlayersDone // ---------------------------------------------------------------------------- bool KartSelectionScreen::validateIdentChoices() { bool ok = true; const int amount = m_kart_widgets.size(); // reset all marks, we'll re-add them next if errors are still there for (int n=0; nmarkAsCorrect(); // verify internal consistency in debug mode if (m_multiplayer) { int spinner_value = m_kart_widgets[n].m_player_ident_spinner->getValue(); if (UserConfigParams::m_per_player_difficulty) spinner_value /= 2; assert(m_kart_widgets[n].getAssociatedPlayer()->getProfile() == PlayerManager::get()->getPlayer(spinner_value)); } } } // perform actual checking for (int n=0; ngetProfile() ->isGuestAccount()) { continue; } // check if another kart took the same identity as the current one for (int m=n+1; mgetProfile() == m_kart_widgets[m].getAssociatedPlayer()->getProfile()) { // two players took the same name. check if one is ready if (!m_kart_widgets[n].isReady() && m_kart_widgets[m].isReady()) { // player m is ready, so player n should not choose // this name m_kart_widgets[n].m_player_ident_spinner ->markAsIncorrect(); } else if (m_kart_widgets[n].isReady() && !m_kart_widgets[m].isReady()) { // player n is ready, so player m should not // choose this name m_kart_widgets[m].m_player_ident_spinner ->markAsIncorrect(); } else if (m_kart_widgets[n].isReady() && m_kart_widgets[m].isReady()) { // it should be impossible for two players to confirm // they're ready with the same name assert(false); } ok = false; } } // end for } return ok; } // validateIdentChoices // ----------------------------------------------------------------------------- bool KartSelectionScreen::validateKartChoices() { bool ok = true; const unsigned int amount = m_kart_widgets.size(); // reset all marks, we'll re-add them next if errors are still there for (unsigned int n=0; nunsetBadge(BAD_BADGE); } // Check if we have enough karts for everybody. If there are more // players than karts then just allow duplicates DynamicRibbonWidget* w = getWidget("karts"); assert( w != NULL ); const unsigned int availableKartCount = (unsigned int)w->getItems().size(); if (amount > availableKartCount) return true; // Check everyone for duplicates for (unsigned int n=0; n Setting red badge on player %u", n); // player m is ready, so player n should not choose // this name m_kart_widgets[n].m_model_view->setBadge(BAD_BADGE); } else if (m_kart_widgets[n].isReady() && !m_kart_widgets[m].isReady()) { if (UserConfigParams::logGUI()) Log::info("KartSelectionScreen", " --> Setting red badge on player %u",m); // player n is ready, so player m should not // choose this name m_kart_widgets[m].m_model_view->setBadge(BAD_BADGE); } else if (m_kart_widgets[n].isReady() && m_kart_widgets[m].isReady()) { // it should be impossible for two players to confirm // they're ready with the same kart assert(false); } // we know it's not ok (but don't stop right now, all bad // ones need red badges) ok = false; } } // end for } return ok; } // validateKartChoices // ---------------------------------------------------------------------------- void KartSelectionScreen::renumberKarts() { DynamicRibbonWidget* w = getWidget("karts"); assert( w != NULL ); Widget* fullarea = getWidget("playerskarts"); int splitWidth = fullarea->m_w / m_kart_widgets.size(); if (m_kart_widgets.size() == 1) splitWidth /= 2; for (unsigned int n=0; n < m_kart_widgets.size(); n++) { m_kart_widgets[n].setPlayerID(n); m_kart_widgets[n].move( fullarea->m_x + splitWidth*n, fullarea->m_y, splitWidth, fullarea->m_h ); } w->updateItemDisplay(); } // renumberKarts // ---------------------------------------------------------------------------- PtrVector KartSelectionScreen::getUsableKarts( const std::string& selected_kart_group) { PtrVector karts; for(unsigned int i=0; igetNumberOfKarts(); i++) { const KartProperties* prop = kart_properties_manager->getKartById(i); // Ignore karts that are not in the selected group if((selected_kart_group != ALL_KART_GROUPS_ID && !prop->isInGroup(selected_kart_group)) || isIgnored(prop->getIdent())) continue; karts.push_back(prop); } karts.insertionSort(); return karts; } // getUsableKarts // ---------------------------------------------------------------------------- void KartSelectionScreen::setKartsFromCurrentGroup() { RibbonWidget* tabs = getWidget("kartgroups"); assert(tabs != NULL); std::string selected_kart_group = tabs->getSelectionIDString(PLAYER_ID_GAME_MASTER); UserConfigParams::m_last_used_kart_group = selected_kart_group; // This can happen if addons are removed so that also the previously // selected kart group is removed. In this case, select the // 'standard' group if (selected_kart_group != ALL_KART_GROUPS_ID && !kart_properties_manager->getKartsInGroup(selected_kart_group).size()) { selected_kart_group = DEFAULT_GROUP_NAME; } DynamicRibbonWidget* w = getWidget("karts"); w->clearItems(); int usable_kart_count = 0; PtrVector karts = getUsableKarts(selected_kart_group); if (karts.empty()) { // In network this will happen if no addons kart on server PtrVector new_karts = getUsableKarts(DEFAULT_GROUP_NAME); std::swap(karts.m_contents_vector, new_karts.m_contents_vector); tabs->select(DEFAULT_GROUP_NAME, PLAYER_ID_GAME_MASTER); } for(unsigned int i=0; iisLocked(prop->getIdent()) && !m_multiplayer && !NetworkConfig::get()->isNetworking()) { w->addItem(_("Locked : solve active challenges to gain access to more!"), ID_LOCKED + prop->getIdent(), prop->getAbsoluteIconFile(), LOCKED_BADGE, IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE); } else { w->addItem(translations->fribidize(prop->getName()), prop->getIdent(), prop->getAbsoluteIconFile(), 0, IconButtonWidget::ICON_PATH_TYPE_ABSOLUTE); usable_kart_count++; } } // add random if (usable_kart_count > 1) { w->addItem(_("Random Kart"), RANDOM_KART_ID, "/gui/icons/random_kart.png"); } w->updateItemDisplay(); } // ---------------------------------------------------------------------------- #if 0 #pragma mark - #endif