// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IMAGE_LOADER_BMP_H_INCLUDED__ #define __C_IMAGE_LOADER_BMP_H_INCLUDED__ #include "IrrCompileConfig.h" #include "IImageLoader.h" namespace irr { namespace video { #if defined(_IRR_COMPILE_WITH_BMP_LOADER_) || defined(_IRR_COMPILE_WITH_BMP_WRITER_) // byte-align structures #include "irrpack.h" struct SBMPHeader { u16 Id; // BM - Windows 3.1x, 95, NT, 98, 2000, ME, XP // BA - OS/2 Bitmap Array // CI - OS/2 Color Icon // CP - OS/2 Color Pointer // IC - OS/2 Icon // PT - OS/2 Pointer u32 FileSize; u32 Reserved; u32 BitmapDataOffset; u32 BitmapHeaderSize; // should be 28h for windows bitmaps or // 0Ch for OS/2 1.x or F0h for OS/2 2.x u32 Width; u32 Height; u16 Planes; u16 BPP; // 1: Monochrome bitmap // 4: 16 color bitmap // 8: 256 color bitmap // 16: 16bit (high color) bitmap // 24: 24bit (true color) bitmap // 32: 32bit (true color) bitmap u32 Compression; // 0: none (Also identified by BI_RGB) // 1: RLE 8-bit / pixel (Also identified by BI_RLE4) // 2: RLE 4-bit / pixel (Also identified by BI_RLE8) // 3: Bitfields (Also identified by BI_BITFIELDS) u32 BitmapDataSize; // Size of the bitmap data in bytes. This number must be rounded to the next 4 byte boundary. u32 PixelPerMeterX; u32 PixelPerMeterY; u32 Colors; u32 ImportantColors; } PACK_STRUCT; // Default alignment #include "irrunpack.h" #endif // defined with loader or writer #ifdef _IRR_COMPILE_WITH_BMP_LOADER_ /*! Surface Loader for Windows bitmaps */ class CImageLoaderBMP : public IImageLoader { public: //! constructor CImageLoaderBMP(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".tga") virtual bool isALoadableFileExtension(const io::path& filename) const; //! returns true if the file maybe is able to be loaded by this class virtual bool isALoadableFileFormat(io::IReadFile* file) const; //! creates a surface from the file virtual IImage* loadImage(io::IReadFile* file, bool skip_checking = false) const; private: void decompress8BitRLE(u8*& BmpData, s32 size, s32 width, s32 height, s32 pitch) const; void decompress4BitRLE(u8*& BmpData, s32 size, s32 width, s32 height, s32 pitch) const; }; #endif // compiled with loader } // end namespace video } // end namespace irr #endif