// $Id: moving_texture.hpp 796 2006-09-27 07:06:34Z hiker $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef MOVING_TEXTURE_HPP #define MOVING_TEXTURE_HPP #include #include "irrlicht.h" using namespace irr; class XMLNode; class MovingTexture { private: /** Translation increment per second. */ float m_dx, m_dy; /** Current x,y position. */ float m_x, m_y; /** The texture matrix of this texture. */ core::matrix4 *m_matrix; public: MovingTexture(core::matrix4 *matrix, const XMLNode &node); MovingTexture(core::matrix4 *matrix, float dx, float dy); ~MovingTexture(); void update (float dt); void init () {}; } ; // MovingTexture #endif