// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_WATER_SPLASH_HPP #define HEADER_WATER_SPLASH_HPP #include "irrlicht.h" using namespace irr; class Kart; class WaterSplash { private: /** The kart to which this smoke belongs. */ const Kart *m_kart; /** Irrlicht's particle systems. */ scene::IParticleSystemSceneNode *m_node; /* left wheel */ /** The emitters. Access to these is needed to adjust the number of * particles per second. */ scene::IParticleEmitter *m_emitter; /** Size of the particles. */ const float m_particle_size; public: WaterSplash (Kart* kart); virtual ~WaterSplash(); virtual void update (float t); void setCreationRate(float f); }; // WaterSplash #endif