/* AngelCode Scripting Library Copyright (c) 2003-2014 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_gc.h // // The garbage collector is used to resolve cyclic references // #ifndef AS_GC_H #define AS_GC_H #include "as_config.h" #include "as_array.h" #include "as_map.h" #include "as_thread.h" BEGIN_AS_NAMESPACE class asCScriptEngine; class asCObjectType; class asCGarbageCollector { public: asCGarbageCollector(); ~asCGarbageCollector(); int GarbageCollect(asDWORD flags, asUINT iterations); void GetStatistics(asUINT *currentSize, asUINT *totalDestroyed, asUINT *totalDetected, asUINT *newObjects, asUINT *totalNewDestroyed) const; void GCEnumCallback(void *reference); int AddScriptObjectToGC(void *obj, asCObjectType *objType); int GetObjectInGC(asUINT idx, asUINT *seqNbr, void **obj, asIObjectType **type); int ReportAndReleaseUndestroyedObjects(); asCScriptEngine *engine; protected: struct asSObjTypePair {void *obj; asCObjectType *type; asUINT seqNbr;}; struct asSIntTypePair {int i; asCObjectType *type;}; typedef asSMapNode asSMapNode_t; enum egcDestroyState { destroyGarbage_init = 0, destroyGarbage_loop, destroyGarbage_haveMore }; enum egcDetectState { clearCounters_init = 0, clearCounters_loop, buildMap_init, buildMap_loop, countReferences_init, countReferences_loop, detectGarbage_init, detectGarbage_loop1, detectGarbage_loop2, verifyUnmarked_init, verifyUnmarked_loop, breakCircles_init, breakCircles_loop, breakCircles_haveGarbage }; int DestroyNewGarbage(); int DestroyOldGarbage(); int IdentifyGarbageWithCyclicRefs(); asSObjTypePair GetNewObjectAtIdx(int idx); asSObjTypePair GetOldObjectAtIdx(int idx); void RemoveNewObjectAtIdx(int idx); void RemoveOldObjectAtIdx(int idx); void MoveObjectToOldList(int idx); void MoveAllObjectsToOldList(); // Holds all the objects known by the garbage collector asCArray gcNewObjects; asCArray gcOldObjects; // This array temporarily holds references to objects known to be live objects asCArray liveObjects; // This map holds objects currently being searched for cyclic references, it also holds a // counter that gives the number of references to the object that the GC can't reach asCMap gcMap; // State variables egcDestroyState destroyNewState; egcDestroyState destroyOldState; asUINT destroyNewIdx; asUINT destroyOldIdx; asUINT numDestroyed; asUINT numNewDestroyed; egcDetectState detectState; asUINT detectIdx; asUINT numDetected; asUINT numAdded; asUINT seqAtSweepStart[3]; asSMapNode_t *gcMapCursor; bool isProcessing; // We'll keep a pool of nodes to avoid allocating memory all the time asSMapNode_t *GetNode(void *obj, asSIntTypePair it); void ReturnNode(asSMapNode_t *node); asCArray freeNodes; // Critical section for multithreaded access DECLARECRITICALSECTION(gcCritical) // Used for adding/removing objects DECLARECRITICALSECTION(gcCollecting) // Used for processing }; END_AS_NAMESPACE #endif