// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2013 Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_EXPLOSION_HPP #define HEADER_EXPLOSION_HPP #include "graphics/hit_sfx.hpp" #include "utils/no_copy.hpp" namespace irr { namespace scene { class IParticleSystemSceneNode; } } using namespace irr; class Vec3; class SFXBase; class ParticleEmitter; const float explosion_time = 1.5f; /** * \ingroup graphics */ class Explosion : public HitSFX { private: float m_remaining_time; ParticleEmitter* m_emitter; public: Explosion(const Vec3& coord, const char* explosion_sound, const char * particle_file ); ~Explosion(); bool updateAndDelete(float delta_t); bool hasEnded () { return m_remaining_time <= -explosion_time; } } ; #endif /* EOF */