// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_OVERWORLD_HPP #define HEADER_OVERWORLD_HPP #include #include "modes/linear_world.hpp" #include "utils/aligned_array.hpp" /* * The overworld map where challenges are played. * \note This mode derives from LinearWorld to get support for drivelines, * minimap and rescue, even though this world is not technically * linear. * \ingroup modes */ class OverWorld : public LinearWorld { protected: /** Override from base class */ virtual void createRaceGUI(); bool m_return_to_garage; public: OverWorld(); /** call just after instanciating. can't be moved to the contructor as child classes must be instanciated, otherwise polymorphism will fail and the results will be incorrect */ virtual void init(); virtual ~OverWorld(); static void enterOverWorld(); virtual void update(float delta); // ------------------------------------------------------------------------ /** Returns if this race mode has laps. */ virtual bool raceHasLaps(){ return false; } // ------------------------------------------------------------------------ virtual void checkForWrongDirection(unsigned int i); // ------------------------------------------------------------------------ /** The overworld is not a race per se so it's never over */ virtual bool isRaceOver() { return false; } // ------------------------------------------------------------------------ /** Implement base class method */ virtual const std::string& getIdent() const { return IDENT_OVERWORLD; } // ------------------------------------------------------------------------ /** Override base class method */ virtual bool shouldDrawTimer() const { return false; } // ------------------------------------------------------------------------ /** Override base class method */ virtual void onFirePressed(Controller* who); // ------------------------------------------------------------------------ /** Override settings from base class */ virtual bool useChecklineRequirements() const { return false; } // ------------------------------------------------------------------------ void scheduleReturnToGarage() { m_return_to_garage = true; } }; #endif