// Using numerical value from here // http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering vec3 getRGBFromCIEXxy(vec3 YxyColor) { float Yovery = YxyColor.x / YxyColor.z; vec3 XYZ = vec3(YxyColor.y * Yovery, YxyColor.x, (1. - YxyColor.y - YxyColor.z) * Yovery); mat3 XYZ2sRGB = transpose(mat3( vec3(3.2405, -.9693, .0556), vec3(-1.5371, 1.8760, -.2040), vec3(-.4985, .0416, 1.0572))); vec3 sRGBColor = XYZ2sRGB * XYZ; return max(sRGBColor, vec3(0.));//vec3(pow(sRGBColor.x, 2.2), pow(sRGBColor.y, 2.2), pow(sRGBColor.z, 2.2)); }