// Copyright (C) 2009-2010 Amundis // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // and OpenGL ES driver implemented by Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h attribute vec4 inVertexPosition; attribute vec4 inVertexColor; attribute vec2 inTexCoord0; uniform mat4 uOrthoMatrix; varying vec4 vVertexColor; varying vec2 vTexCoord; void main(void) { gl_Position = uOrthoMatrix * inVertexPosition; vVertexColor = inVertexColor.bgra; vTexCoord = inTexCoord0; }