// Copyright (C) 2013 Patryk Nadrowski // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0 // driver implemented by Amundis. // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OGLES2_SL_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) #include "glad/gl.h" #elif defined (IOS_STK) #include #include #else #include #include #endif #include "EMaterialTypes.h" #include "EVertexAttributes.h" #include "IMaterialRenderer.h" #include "IMaterialRendererServices.h" #include "IGPUProgrammingServices.h" #include "IShaderConstantSetCallBack.h" #include "irrArray.h" #include "irrString.h" namespace irr { namespace video { class COGLES2Driver; //! Class for using GLSL shaders with OpenGL ES 2.0 //! Please note: This renderer implements its own IMaterialRendererServices class COGLES2MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices { public: //! Constructor COGLES2MaterialRenderer( COGLES2Driver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram = 0, const c8* pixelShaderProgram = 0, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); //! Destructor virtual ~COGLES2MaterialRenderer(); GLuint getProgram() const; virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); virtual void OnUnsetMaterial(); //! Returns if the material is transparent. virtual bool isTransparent() const; // implementations for the render services virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates); virtual s32 getVertexShaderConstantID(const c8* name); virtual s32 getPixelShaderConstantID(const c8* name); virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1); virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count); virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count); virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count); virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count); virtual IVideoDriver* getVideoDriver(); protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. COGLES2MaterialRenderer(COGLES2Driver* driver, IShaderConstantSetCallBack* callback = 0, E_MATERIAL_TYPE baseMaterial = EMT_SOLID, s32 userData = 0); void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, bool addMaterial = true); bool createShader(GLenum shaderType, const char* shader); bool linkProgram(); COGLES2Driver* Driver; IShaderConstantSetCallBack* CallBack; bool Alpha; bool Blending; bool FixedBlending; struct SUniformInfo { core::stringc name; GLenum type; GLint location; }; GLuint Program; core::array UniformInfo; s32 UserData; }; } // end namespace video } // end namespace irr #endif // compile with OpenGL ES 2.0 #endif // if included