#version 130 noperspective out vec3 nor; void main() { nor = gl_NormalMatrix * gl_Normal; gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; gl_Position = ftransform(); gl_FrontColor = gl_Color; }