// Copyright (C) 2009-2010 Amundis // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // and OpenGL ES driver implemented by Christian Stehno // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "COGLES2ExtensionHandler.h" #include "COGLES2Driver.h" #include "fast_atof.h" #include "irrString.h" namespace irr { namespace video { static const char* const OGLES2FeatureStrings[COGLES2ExtensionHandler::IRR_OGLES2_Feature_Count] = { "GL_AMD_compressed_3DC_texture", "GL_AMD_compressed_ATC_texture", "GL_AMD_performance_monitor", "GL_AMD_program_binary_Z400", "GL_ANGLE_framebuffer_blit", "GL_ANGLE_framebuffer_multisample", "GL_ANGLE_instanced_arrays", "GL_ANGLE_pack_reverse_row_order", "GL_ANGLE_texture_compression_dxt3", "GL_ANGLE_texture_compression_dxt5", "GL_ANGLE_texture_usage", "GL_ANGLE_translated_shader_source", "GL_APPLE_copy_texture_levels", "GL_APPLE_framebuffer_multisample", "GL_APPLE_rgb_422", "GL_APPLE_sync", "GL_APPLE_texture_2D_limited_npot", "GL_APPLE_texture_format_BGRA8888", "GL_APPLE_texture_max_level", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_dot3", "GL_ARM_mali_program_binary", "GL_ARM_mali_shader_binary", "GL_ARM_rgba8", "GL_DMP_shader_binary", "GL_EXT_blend_minmax", "GL_EXT_color_buffer_half_float", "GL_EXT_debug_label", "GL_EXT_debug_marker", "GL_EXT_discard_framebuffer", "GL_EXT_frag_depth", "GL_EXT_map_buffer_range", "GL_EXT_multisampled_render_to_texture", "GL_EXT_multiview_draw_buffers", "GL_EXT_multi_draw_arrays", "GL_EXT_occlusion_query_boolean", "GL_EXT_read_format_bgra", "GL_EXT_robustness", "GL_EXT_separate_shader_objects", "GL_EXT_shader_framebuffer_fetch", "GL_EXT_shader_texture_lod", "GL_EXT_shadow_samplers", "GL_EXT_sRGB", "GL_EXT_texture_compression_dxt1", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_format_BGRA8888", "GL_EXT_texture_lod_bias", "GL_EXT_texture_rg", "GL_EXT_texture_storage", "GL_EXT_texture_type_2_10_10_10_REV", "GL_EXT_unpack_subimage", "GL_FJ_shader_binary_GCCSO", "GL_IMG_multisampled_render_to_texture", "GL_IMG_program_binary", "GL_IMG_read_format", "GL_IMG_shader_binary", "GL_IMG_texture_compression_pvrtc", "GL_IMG_texture_env_enhanced_fixed_function", "GL_IMG_texture_format_BGRA8888", "GL_IMG_user_clip_plane", "GL_IMG_vertex_program", "GL_KHR_debug", "GL_KHR_texture_compression_astc_ldr", "GL_NV_coverage_sample", "GL_NV_depth_nonlinear", "GL_NV_draw_buffers", "GL_NV_EGL_stream_consumer_external", "GL_NV_fbo_color_attachments", "GL_NV_fence", "GL_NV_read_buffer", "GL_NV_read_buffer_front", "GL_NV_read_depth", "GL_NV_read_depth_stencil", "GL_NV_read_stencil", "GL_NV_texture_compression_s3tc_update", "GL_NV_texture_npot_2D_mipmap", "GL_OES_blend_equation_separate", "GL_OES_blend_func_separate", "GL_OES_blend_subtract", "GL_OES_byte_coordinates", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_compressed_paletted_texture", "GL_OES_depth24", "GL_OES_depth32", "GL_OES_depth_texture", "GL_OES_draw_texture", "GL_OES_EGL_image", "GL_OES_EGL_image_external", "GL_OES_EGL_sync", "GL_OES_element_index_uint", "GL_OES_extended_matrix_palette", "GL_OES_fbo_render_mipmap", "GL_OES_fixed_point", "GL_OES_fragment_precision_high", "GL_OES_framebuffer_object", "GL_OES_get_program_binary", "GL_OES_mapbuffer", "GL_OES_matrix_get", "GL_OES_matrix_palette", "GL_OES_packed_depth_stencil", "GL_OES_point_size_array", "GL_OES_point_sprite", "GL_OES_query_matrix", "GL_OES_read_format", "GL_OES_required_internalformat", "GL_OES_rgb8_rgba8", "GL_OES_single_precision", "GL_OES_standard_derivatives", "GL_OES_stencil1", "GL_OES_stencil4", "GL_OES_stencil8", "GL_OES_stencil_wrap", "GL_OES_surfaceless_context", "GL_OES_texture_3D", "GL_OES_texture_cube_map", "GL_OES_texture_env_crossbar", "GL_OES_texture_float", "GL_OES_texture_float_linear", "GL_OES_texture_half_float", "GL_OES_texture_half_float_linear", "GL_OES_texture_mirrored_repeat", "GL_OES_texture_npot", "GL_OES_vertex_array_object", "GL_OES_vertex_half_float", "GL_OES_vertex_type_10_10_10_2", "GL_QCOM_alpha_test", "GL_QCOM_binning_control", "GL_QCOM_driver_control", "GL_QCOM_extended_get", "GL_QCOM_extended_get2", "GL_QCOM_performance_monitor_global_mode", "GL_QCOM_tiled_rendering", "GL_QCOM_writeonly_rendering", "GL_SUN_multi_draw_arrays", "GL_VIV_shader_binary" }; COGLES2ExtensionHandler::COGLES2ExtensionHandler() : Version(0), MaxTextureUnits(0), MaxSupportedTextures(0), MaxAnisotropy(1), MaxIndices(0xffff), MaxTextureSize(1), MaxTextureLODBias(0.f), StencilBuffer(false) { for (u32 i=0; i(core::floor32(ogl_ver) * 100 + core::round32(core::fract(ogl_ver) * 10.0f)); core::stringc extensions = glGetString(GL_EXTENSIONS); os::Printer::log(extensions.c_str()); // typo in the simulator (note the postfixed s) if (extensions.find("GL_IMG_user_clip_planes")) FeatureAvailable[IRR_IMG_user_clip_plane] = true; { const u32 size = extensions.size() + 1; c8* str = new c8[size]; strncpy(str, extensions.c_str(), extensions.size()); str[extensions.size()] = ' '; c8* p = str; for (u32 i=0; i(val)); #ifdef GL_EXT_texture_filter_anisotropic if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic]) { glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val); MaxAnisotropy = static_cast(val); } #endif #ifdef GL_MAX_ELEMENTS_INDICES glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &val); MaxIndices=val; #endif glGetIntegerv(GL_MAX_TEXTURE_SIZE, &val); MaxTextureSize=static_cast(val); #ifdef GL_EXT_texture_lod_bias if (FeatureAvailable[IRR_EXT_texture_lod_bias]) glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias); #endif glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); MaxTextureUnits = core::min_(MaxSupportedTextures, static_cast(MATERIAL_MAX_TEXTURES)); } } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_OGLES2_