#ifndef SCRIPTARRAY_H #define SCRIPTARRAY_H #ifndef ANGELSCRIPT_H // Avoid having to inform include path if header is already include before #include "angelscript.h" #endif // Sometimes it may be desired to use the same method names as used by C++ STL. // This may for example reduce time when converting code from script to C++ or // back. // // 0 = off // 1 = on #ifndef AS_USE_STLNAMES #define AS_USE_STLNAMES 0 #endif BEGIN_AS_NAMESPACE struct SArrayBuffer; struct SArrayCache; class CScriptArray { public: CScriptArray(asIObjectType *ot, void *initBuf); // Called from script when initialized with list CScriptArray(asUINT length, asIObjectType *ot); CScriptArray(asUINT length, void *defVal, asIObjectType *ot); CScriptArray(const CScriptArray &other); virtual ~CScriptArray(); void AddRef() const; void Release() const; // Type information asIObjectType *GetArrayObjectType() const; int GetArrayTypeId() const; int GetElementTypeId() const; void Reserve(asUINT maxElements); void Resize(asUINT numElements); asUINT GetSize() const; bool IsEmpty() const; // Get a pointer to an element. Returns 0 if out of bounds void *At(asUINT index); const void *At(asUINT index) const; // Set value of an element void SetValue(asUINT index, void *value); CScriptArray &operator=(const CScriptArray&); bool operator==(const CScriptArray &) const; void InsertAt(asUINT index, void *value); void RemoveAt(asUINT index); void InsertLast(void *value); void RemoveLast(); void SortAsc(); void SortDesc(); void SortAsc(asUINT startAt, asUINT count); void SortDesc(asUINT startAt, asUINT count); void Sort(asUINT startAt, asUINT count, bool asc); void Reverse(); int Find(void *value) const; int Find(asUINT startAt, void *value) const; int FindByRef(void *ref) const; int FindByRef(asUINT startAt, void *ref) const; // GC methods int GetRefCount(); void SetFlag(); bool GetFlag(); void EnumReferences(asIScriptEngine *engine); void ReleaseAllHandles(asIScriptEngine *engine); protected: mutable int refCount; mutable bool gcFlag; asIObjectType *objType; SArrayBuffer *buffer; int elementSize; int subTypeId; bool Less(const void *a, const void *b, bool asc, asIScriptContext *ctx, SArrayCache *cache); void *GetArrayItemPointer(int index); void *GetDataPointer(void *buffer); void Copy(void *dst, void *src); void Precache(); bool CheckMaxSize(asUINT numElements); void Resize(int delta, asUINT at); void CreateBuffer(SArrayBuffer **buf, asUINT numElements); void DeleteBuffer(SArrayBuffer *buf); void CopyBuffer(SArrayBuffer *dst, SArrayBuffer *src); void Construct(SArrayBuffer *buf, asUINT start, asUINT end); void Destruct(SArrayBuffer *buf, asUINT start, asUINT end); bool Equals(const void *a, const void *b, asIScriptContext *ctx, SArrayCache *cache) const; }; void RegisterScriptArray(asIScriptEngine *engine, bool defaultArray); END_AS_NAMESPACE #endif