// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Patrick Ammann // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SFX_OPENAL_HPP #define HEADER_SFX_OPENAL_HPP #include #ifdef __APPLE__ # include #else # include #endif #include "audio/sfx_base.hpp" #include "audio/sfx_manager.hpp" /** * \brief OpenAL implementation of the abstract SFXBase interface * \ingroup audio */ class SFXOpenAL : public SFXBase { private: ALuint m_soundBuffer; // Buffers hold sound data. ALuint m_soundSource; // Sources are points emitting sound. bool m_ok; bool m_positional; float m_defaultGain; public: SFXOpenAL(ALuint buffer, bool positional, float rolloff, float gain); virtual ~SFXOpenAL(); virtual void play(); virtual void setLoop(bool status); virtual void stop(); virtual void pause(); virtual void resume(); virtual void speed(float factor); virtual void position(const Vec3 &position); virtual void volume(float gain); virtual SFXManager::SFXStatus getStatus(); }; // SFXOpenAL #endif // HEADER_SFX_OPENAL_HPP