// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "collectable.hpp" #include "user_config.hpp" #include "race_manager.hpp" #include "projectile_manager.hpp" #include "kart.hpp" #include "sound_manager.hpp" #include "world.hpp" #include "stk_config.hpp" //----------------------------------------------------------------------------- Collectable::Collectable(Kart* kart_) { m_owner = kart_; reset(); } // Collectable //----------------------------------------------------------------------------- void Collectable::reset() { if(race_manager->getRaceMode()==RaceManager::RM_TIME_TRIAL) { m_type = COLLECT_ZIPPER; m_number = race_manager->getNumLaps(); } else { m_type = COLLECT_NOTHING; m_number = 0; } } // reset //----------------------------------------------------------------------------- void Collectable::set(CollectableType type, int n) { if (m_type==type) { m_number+=n; return; } m_type=type; m_number=n; } // set //----------------------------------------------------------------------------- Material *Collectable::getIcon() { // Check if it's one of the types which have a separate // data file which includes the icon: return collectable_manager->getIcon(m_type); } //----------------------------------------------------------------------------- void Collectable::use() { m_number--; switch (m_type) { case COLLECT_ZIPPER: m_owner->handleZipper(); break ; case COLLECT_HOMING: case COLLECT_SPARK: case COLLECT_MISSILE: if(m_owner->isPlayerKart()) sound_manager->playSfx(SOUND_SHOT); projectile_manager->newProjectile(m_owner, m_type); break ; case COLLECT_ANVIL: //Attach an anvil(twice as good as the one given //by the bananas) to the kart in the 1st position. for(unsigned int i = 0 ; i < race_manager->getNumKarts(); ++i) { Kart *kart=world->getKart(i); if(kart->isEliminated()) continue; if(kart == m_owner) continue; if(kart->getPosition() == 1) { kart->attach(ATTACH_ANVIL, stk_config->m_anvil_time); kart->adjustSpeedWeight(stk_config->m_anvil_speed_factor*0.5f); if(kart->isPlayerKart()) sound_manager->playSfx(SOUND_USE_ANVIL); break; } } break; case COLLECT_PARACHUTE: { bool player_affected = false; //Attach a parachutte(that last as twice as the //one from the bananas) to all the karts that //are in front of this one. for(unsigned int i = 0 ; i < race_manager->getNumKarts(); ++i) { Kart *kart=world->getKart(i); if(kart->isEliminated() || kart== m_owner) continue; if(m_owner->getPosition() > kart->getPosition()) { kart->attach(ATTACH_PARACHUTE, stk_config->m_parachute_time_other); if(kart->isPlayerKart()) player_affected = true; } } if(player_affected) sound_manager->playSfx(SOUND_USE_PARACHUTE); } break; case COLLECT_NOTHING: default : break ; } if ( m_number <= 0 ) { m_number = 0; m_type = COLLECT_NOTHING; } } // use //----------------------------------------------------------------------------- void Collectable::hitRedHerring(int n) { //The probabilities of getting the anvil or the parachute increase //depending on how bad the owner's position is. For the first //driver the posibility is none, for the last player is 15 %. if(m_owner->getPosition() != 1 && m_type == COLLECT_NOTHING) { const int SPECIAL_PROB = (int)(15.0 / ((float)world->getCurrentNumKarts() / (float)m_owner->getPosition())); const int RAND_NUM = rand()%100; if(RAND_NUM <= SPECIAL_PROB) { //If the driver in the first position has finished, give the driver //the parachute. for(unsigned int i=0; i < race_manager->getNumKarts(); ++i) { Kart *kart = world->getKart(i); if(kart->isEliminated() || kart == m_owner) continue; if(kart->getPosition() == 1 && kart->raceIsFinished()) { m_type = COLLECT_PARACHUTE; m_number = 1; return; } } m_type = rand()%(2) == 0 ? COLLECT_ANVIL : COLLECT_PARACHUTE; m_number = 1; return; } } //rand() is moduled by COLLECT_MAX - 1 - 2 because because we have to //exclude the anvil and the parachute, but later we have to add 1 to prevent //having a value of 0 since that isn't a valid collectable. CollectableType newC; if(!user_config->m_profile) { newC = (CollectableType)(rand()%(COLLECT_MAX - 1 - 2) + 1); } else { // for now: no collectables when profiling return; // No random effects when profiling! static int simpleCounter=-1; simpleCounter++; newC = (CollectableType)(simpleCounter%(COLLECT_MAX - 1 - 2) + 1); } if(m_type==COLLECT_NOTHING) { m_type=newC; m_number = n; } else if(newC==m_type) { m_number+=n; if(m_number > MAX_COLLECTABLES) m_number = MAX_COLLECTABLES; } // Ignore new collectable if it is different from the current one } // hitRedHerring