// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2015 Supertuxkart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef CONTROLLER_EVENTS_PROTOCOL_HPP #define CONTROLLER_EVENTS_PROTOCOL_HPP #include "network/protocol.hpp" #include "input/input.hpp" #include "utils/cpp2011.hpp" class Controller; class STKPeer; class ControllerEventsProtocol : public Protocol { public: ControllerEventsProtocol(); virtual ~ControllerEventsProtocol(); virtual bool notifyEventAsynchronous(Event* event) OVERRIDE; virtual void update(float dt) OVERRIDE {}; virtual void setup() OVERRIDE {}; virtual void asynchronousUpdate() OVERRIDE {} void controllerAction(Controller* controller, PlayerAction action, int value); }; // class ControllerEventsProtocol #endif // CONTROLLER_EVENTS_PROTOCOL_HPP