#!/bin/sh # # (C) 2016-2017 Dawid Gan, under the GPLv3 # # A script that generates data files for Android apk # Below you can find some simple configuration variables. # It's allowed to set "all" for KARTS and TRACKS if it's intended to create # package with full data. # The karts and tracks directories shouldn't exist in ASSETS_DIRS variable # because they are handled separately. # The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has # value greater than 0. # The CONVERT_TO_JPG variable enables converting all images that are safe to # convert and keeps other images untouched. # The script needs imagemagick, pngquant and ogg utils installed in order to # use DECREASE_QUALITY feature ################################################################################ export KARTS_DEFAULT="all" export TRACKS_DEFAULT="abyss arena_candela_city battleisland cave \ cornfield_crossing endcutscene featunlocked fortmagma \ gplose gpwin hacienda icy_soccer_field introcutscene \ introcutscene2 lasdunasarena lasdunassoccer lighthouse \ mines minigolf olivermath overworld ravenbridge_mansion \ sandtrack scotland snowmountain snowtuxpeak \ soccer_field stadium stk_enterprise temple tutorial \ volcano_island xr591 zengarden" export TEXTURE_SIZE_DEFAULT=256 export JPEG_QUALITY_DEFAULT=85 export PNG_QUALITY_DEFAULT=95 export PNGQUANT_QUALITY_DEFAULT=90 export SOUND_QUALITY_DEFAULT=42 export SOUND_MONO_DEFAULT=1 export SOUND_SAMPLE_DEFAULT=32000 export RUN_OPTIMIZE_SCRIPT_DEFAULT=0 export DECREASE_QUALITY_DEFAULT=1 export CONVERT_TO_JPG_DEFAULT=1 export ASSETS_PATHS="../data \ ../../stk-assets \ ../../supertuxkart-assets" export ASSETS_DIRS="library models music sfx textures" export CONVERT_TO_JPG_BLACKLIST="data/models/traffic_light.png" export BLACKLIST_FILES="data/music/cocoa_river_fast.ogg2" ################################################################################ export LANG=C cd "`dirname "$0"`" # Set default configuration if not changed outside of the script if [ -z "$KARTS" ]; then export KARTS="$KARTS_DEFAULT" fi if [ -z "$TRACKS" ]; then export TRACKS="$TRACKS_DEFAULT" fi if [ -z "$TEXTURE_SIZE" ]; then export TEXTURE_SIZE="$TEXTURE_SIZE_DEFAULT" fi if [ -z "$JPEG_QUALITY" ]; then export JPEG_QUALITY="$JPEG_QUALITY_DEFAULT" fi if [ -z "$PNG_QUALITY" ]; then export PNG_QUALITY="$PNG_QUALITY_DEFAULT" fi if [ -z "$PNGQUANT_QUALITY" ]; then export PNGQUANT_QUALITY="$PNGQUANT_QUALITY_DEFAULT" fi if [ -z "$SOUND_QUALITY" ]; then export SOUND_QUALITY="$SOUND_QUALITY_DEFAULT" fi if [ -z "$SOUND_MONO" ]; then export SOUND_MONO="$SOUND_MONO_DEFAULT" fi if [ -z "$SOUND_SAMPLE" ]; then export SOUND_SAMPLE="$SOUND_SAMPLE_DEFAULT" fi if [ -z "$RUN_OPTIMIZE_SCRIPT" ]; then export RUN_OPTIMIZE_SCRIPT="$RUN_OPTIMIZE_SCRIPT_DEFAULT" fi if [ -z "$DECREASE_QUALITY" ]; then export DECREASE_QUALITY="$DECREASE_QUALITY_DEFAULT" fi if [ -z "$CONVERT_TO_JPG" ]; then export CONVERT_TO_JPG="$CONVERT_TO_JPG_DEFAULT" fi # Find assets path for ASSETS_PATH in $ASSETS_PATHS; do if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then echo "Assets found in $ASSETS_PATH" ASSETS_PATH_FOUND=1 break fi done if [ -z $ASSETS_PATH_FOUND ]; then echo "Couldn't find assets path" exit 1 fi if [ ! -d "../data" ]; then echo "Couldn't find data directory" exit 1 fi # Clear previous assets directory echo "Clear previous assets directory" rm -rf assets # Copy all assets echo "Copy all assets" mkdir -p assets/data for DIR in `ls $ASSETS_PATH`; do CAN_BE_COPIED=0 for ASSETS_DIR in $ASSETS_DIRS; do if [ $DIR = $ASSETS_DIR ]; then CAN_BE_COPIED=1 break fi done; # Don't copy karts and tracks. It will be handled later BLACKLIST_ASSETS="karts tracks" for ASSETS_DIR in $BLACKLIST_ASSETS; do if [ $DIR = $ASSETS_DIR ]; then CAN_BE_COPIED=0 break fi done; if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/$DIR" assets/data/ fi done; # Copy selected tracks echo "Copy selected tracks" mkdir -p assets/data/tracks for DIR in `ls $ASSETS_PATH/tracks`; do CAN_BE_COPIED=0 if [ "$TRACKS" != "all" ]; then for TRACK in $TRACKS; do if [ $DIR = $TRACK ]; then CAN_BE_COPIED=1 break fi done; else CAN_BE_COPIED=1 fi if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/ fi done # Copy selected karts echo "Copy selected karts" mkdir -p assets/data/karts for DIR in `ls $ASSETS_PATH/karts`; do CAN_BE_COPIED=0 if [ "$KARTS" != "all" ]; then for KART in $KARTS; do if [ $DIR = $KART ]; then CAN_BE_COPIED=1 break fi done; else CAN_BE_COPIED=1 fi if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/ fi done # Decrease assets quality in order to save some disk space and RAM echo "Decrease assets quality" convert_image() { FILE="$1" FILE_TYPE="$2" echo "Convert file: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi W=`identify -format "%[fx:w]" "$FILE"` H=`identify -format "%[fx:h]" "$FILE"` if [ -z $W ] || [ -z $H ]; then echo "Couldn't convert $FILE file" return fi SCALE_CMD="" QUALITY_CMD="" if [ $W -gt $TEXTURE_SIZE ] || [ $H -gt $TEXTURE_SIZE ]; then if [ $W -gt $H ]; then SCALED_W=$TEXTURE_SIZE SCALED_H=$(($TEXTURE_SIZE * $H / $W)) else SCALED_W=$(($TEXTURE_SIZE * $W / $H)) SCALED_H=$TEXTURE_SIZE fi SCALE_CMD="-scale ${SCALED_W}x${SCALED_H}" fi if [ "$FILE_TYPE" = "jpg" ]; then QUALITY_CMD="-quality $JPEG_QUALITY" elif [ "$FILE_TYPE" = "png" ]; then QUALITY_CMD="-quality $PNG_QUALITY" fi convert $SCALE_CMD $QUALITY_CMD "$FILE" "tmp.$FILE_TYPE" if [ -s "tmp.$FILE_TYPE" ]; then SIZE_OLD=`du -k "$FILE" | cut -f1` SIZE_NEW=`du -k "tmp.$FILE_TYPE" | cut -f1` if [ $SIZE_NEW -lt $SIZE_OLD ]; then mv "tmp.$FILE_TYPE" "$FILE" fi fi rm -f "tmp.$FILE_TYPE" } convert_sound() { FILE="$1" echo "Convert file: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi oggdec "$FILE" -o tmp.wav if [ -s tmp.wav ]; then OGGENC_CMD="" if [ "$SOUND_MONO" -gt 0 ]; then OGGENC_CMD="$OGGENC_CMD --downmix" fi OGG_RATE=`ogginfo "$FILE" | grep "Rate: " | cut -f 2 -d " " \ | grep -o '[0-9]*'` if [ ! -z "$OGG_RATE" ] && [ "$OGG_RATE" -gt "$SOUND_SAMPLE" ]; then OGGENC_CMD="$OGGENC_CMD --resample $SOUND_SAMPLE" fi OGGENC_CMD="$OGGENC_CMD -b $SOUND_QUALITY" oggenc $OGGENC_CMD tmp.wav -o tmp.ogg fi if [ -s tmp.ogg ]; then SIZE_OLD=`du -k "$FILE" | cut -f1` SIZE_NEW=`du -k "tmp.ogg" | cut -f1` if [ $SIZE_NEW -lt $SIZE_OLD ]; then mv tmp.ogg "$FILE" fi fi rm -f tmp.wav tmp.ogg } optimize_png() { FILE="$1" echo "Optimize file: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi pngquant --force --skip-if-larger --quality 0-$PNGQUANT_QUALITY --output "$FILE" -- "$FILE" } convert_to_jpg() { FILE="$1" echo "Convert file to jpg: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi ALREADY_CONVERTED=0 if [ -s "./converted_textures" ]; then while read -r CONVERTED_TEXTURE; do if [ "$FILE" = "$CONVERTED_TEXTURE" ]; then ALREADY_CONVERTED=1 break fi done < "./converted_textures" fi if [ $ALREADY_CONVERTED -eq 1 ]; then return fi BLACKLISTED=0 for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then BLACKLISTED=1 break fi done if [ $BLACKLISTED -eq 1 ]; then #echo " File is blacklisted. Ignore..." return fi FILE_EXTENSION=`echo "$FILE" | tail -c 5` if [ `echo "$FILE_EXTENSION" | head -c 1` != "." ]; then #echo " Unsupported file extension. Ignore..." return fi FILE_FORMAT=`identify -format %m "$FILE"` if [ "$FILE_FORMAT" = "JPEG" ]; then #echo " File is already JPEG. Ignore..." return fi IS_OPAQUE=`identify -format '%[opaque]' "$FILE"` #HAS_ALPHA=`identify -format '%A' "$FILE"` if [ "$IS_OPAQUE" = "False" ] || [ "$IS_OPAQUE" = "false" ]; then #echo " File has alpha channel. Ignore..." return fi DIRNAME="`dirname "$FILE"`" BASENAME="`basename "$FILE"`" IS_GLOSS_MAP=`find "$DIRNAME" -iname "*.xml" -exec cat {} \; \ | grep -c "gloss-map=\"$BASENAME\""` if [ $IS_GLOSS_MAP -gt 0 ]; then #echo " File is a gloss-map. Ignore..." return fi NEW_FILE="`echo $FILE | head -c -5`.jpg" if [ -f "$NEW_FILE" ]; then #echo " There is already a file with .jpg extension. Ignore..." return fi # We can check if new file is smaller convert -quality $JPEG_QUALITY "$FILE" "$NEW_FILE" rm -f "$FILE" echo "$FILE" >> "./converted_textures" } convert_to_jpg_extract_b3dz() { FILE="$1" echo "Extract b3dz file: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi DIRNAME="`dirname "$FILE"`" unzip "$FILE" -d "$DIRNAME" rm -f "$FILE" TEXNAME="`basename "$FILE"`" NEWNAME="`echo $TEXNAME | head -c -6`.b3d" sed -i "s/\"$TEXNAME\"/\"$NEWNAME\"/g" "$DIRNAME/kart.xml" } convert_to_jpg_update_b3d() { FILE="$1" echo "Update b3d file: $FILE" if [ ! -f "$1" ]; then echo " File doesn't exist." return fi HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"` TEXS_CHUNK="54455853" TEXS_CHUNK_POS=24 FOUND_CHUNK=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 8)) \ | tail -c +$(($TEXS_CHUNK_POS + 1))` if [ -z "$FOUND_CHUNK" ] || [ "$FOUND_CHUNK" != "$TEXS_CHUNK" ]; then echo " File has no textures." return fi TEXS_SIZE=`echo $HEX_FILE | head -c $(($TEXS_CHUNK_POS + 16)) | tail -c 8` TEXS_SIZE_CONVERTED=`echo $TEXS_SIZE | cut -c7-8` TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c5-6` TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c3-4` TEXS_SIZE_CONVERTED=$TEXS_SIZE_CONVERTED`echo $TEXS_SIZE | cut -c1-2` TEXS_SIZE_CONVERTED=`echo $((0x$TEXS_SIZE_CONVERTED))` if [ $TEXS_SIZE_CONVERTED -le 0 ]; then echo " Invalid TEXS size value." return fi TEXS_BEGIN=$(($TEXS_CHUNK_POS + 16)) TEXS_END=$(($TEXS_BEGIN + $TEXS_SIZE_CONVERTED * 2)) HEX_TEXS=`echo $HEX_FILE | head -c $TEXS_END | tail -c +$(($TEXS_BEGIN+1))` CURR_POS=0 while [ $CURR_POS -lt $TEXS_END ]; do NULL_POS=`echo $HEX_TEXS | tail -c +$(($CURR_POS+1)) | grep -b -o "00" \ | head -n 1 | cut -f1 -d":"` if [ -z $NULL_POS ]; then #echo " Done." break fi if [ $NULL_POS -lt 4 ]; then echo " Something went wrong..." break fi TEXNAME_BEGIN=$((($TEXS_BEGIN + $CURR_POS) / 2)) TEXNAME_END=$((($TEXS_BEGIN + $CURR_POS + $NULL_POS) / 2)) CURR_POS=$(($CURR_POS + $NULL_POS + 58)) TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \ count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null` DIRNAME="`dirname "$FILE"`" TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME" IS_CONVERTED=0 while read -r CONVERTED_TEXTURE; do if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then IS_CONVERTED=1 break fi done < "./converted_textures" if [ $IS_CONVERTED -eq 1 ]; then echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \ conv=notrunc 2> /dev/null fi; done } convert_to_jpg_update_spm() { FILE="$1" echo "Update spm file: $FILE" if [ ! -f "$1" ]; then echo " File doesn't exist." return fi HEX_FILE=`hexdump -ve '1/1 "%.2x"' "$FILE"` SP_HEADER="5350" SP_FOUND=`echo $HEX_FILE | head -c 4` if [ -z "$SP_FOUND" ] || [ "$SP_FOUND" != "$SP_HEADER" ]; then echo " Unsupported format." return fi TEXS_BEGIN=60 TEXS_COUNT=`echo $HEX_FILE | head -c $TEXS_BEGIN | tail -c 4` TEXS_COUNT_CONVERTED=`echo $TEXS_COUNT | cut -c3-4` TEXS_COUNT_CONVERTED=$TEXS_COUNT_CONVERTED`echo $TEXS_COUNT | cut -c1-2` TEXS_COUNT_CONVERTED=`echo $((0x$TEXS_COUNT_CONVERTED))` TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED * 2)) if [ $TEXS_COUNT_CONVERTED -le 0 ]; then echo " Invalid textures count value." return fi CURR_POS=$(($TEXS_BEGIN + 2)) while [ $TEXS_COUNT_CONVERTED -gt 0 ]; do TEXS_COUNT_CONVERTED=$(($TEXS_COUNT_CONVERTED - 1)) TEX_LEN=`echo $HEX_FILE | head -c $(($CURR_POS)) | tail -c 2` TEX_LEN=`echo $((0x$TEX_LEN))` TEXNAME_BEGIN=$(($CURR_POS / 2)) TEXNAME_END=$(($CURR_POS / 2 + $TEX_LEN)) CURR_POS=$(($CURR_POS + 2 + $TEX_LEN * 2)) if [ $TEX_LEN -eq 0 ]; then #echo " Empty texture name, ignore..." continue fi TEXTURE_NAME=`dd if="$FILE" bs=1 skip=$TEXNAME_BEGIN \ count=$(($TEXNAME_END - $TEXNAME_BEGIN)) 2> /dev/null` DIRNAME="`dirname "$FILE"`" TEXTURE_PATH="$DIRNAME/$TEXTURE_NAME" IS_CONVERTED=0 while read -r CONVERTED_TEXTURE; do if [ "$TEXTURE_PATH" = "$CONVERTED_TEXTURE" ]; then IS_CONVERTED=1 break fi done < "./converted_textures" if [ $IS_CONVERTED -eq 1 ]; then echo -n ".jpg" | dd of="$FILE" bs=1 seek=$(($TEXNAME_END - 4)) \ conv=notrunc 2> /dev/null fi done } convert_to_jpg_update_xml() { FILE="$1" echo "Update xml file: $FILE" if [ ! -f "$FILE" ]; then echo " File doesn't exist." return fi DIRNAME="`dirname "$FILE"`" while read -r CONVERTED_TEXTURE; do DIRNAME_TEX="`dirname "$CONVERTED_TEXTURE"`" if [ "$DIRNAME_TEX" != "$DIRNAME" ]; then continue; fi TEXNAME="`basename "$CONVERTED_TEXTURE" | head -c -5`" sed -i "s/\"$TEXNAME.[pP][nN][gG]/\"$TEXNAME.jpg/g" "$FILE" sed -i "s/ $TEXNAME.[pP][nN][gG]/ $TEXNAME.jpg/g" "$FILE" done < "./converted_textures" } if [ $DECREASE_QUALITY -gt 0 ]; then find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done fi if [ $CONVERT_TO_JPG -gt 0 ]; then rm -f "./converted_textures" find assets/data -not -path "assets/data/textures/*" \ -not -path "assets/data/karts/*" \ -iname "*.png" | while read f; do convert_to_jpg "$f"; done find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done if [ -s "./converted_textures" ]; then echo "Converted textures:" cat "./converted_textures" rm -f "./converted_textures" fi fi if [ $DECREASE_QUALITY -gt 0 ]; then find assets/data -iname "*.png" | while read f; do optimize_png "$f" "png"; done fi # Copy data directory echo "Copy data directory" cp -a ../data/* assets/data/ # Remove unused files for BLACKLIST_FILE in $BLACKLIST_FILES; do rm -f "assets/$BLACKLIST_FILE" done # Run optimize_data.sh script if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then echo "Run optimize_data.sh script" sh -c 'cd assets/data; ../../../data/optimize_data.sh' fi # Generate directories list echo "Generate directories list" find assets/* -type d | sort > assets/directories.txt sed -i s/'.\/assets\/'// assets/directories.txt sed -i s/'assets\/'// assets/directories.txt # A file that can be used to check if apk has assets echo "has_assets" > assets/has_assets.txt # It will be probably ignored by ant, but create it anyway... touch assets/.nomedia echo "Done." exit 0