;; -*- mode: lisp -*- (config ;; STK parameters ;; -------------- (min-kart-version 1 ) ;; Minimum and maximum .kart files supported (max-kart-version 1 ) ;; by this binary. Older/newer files are ignored. (min-track-version 1 ) ;; Minimum and maximum .track files supported (max-track-version 1 ) ;; by this binary, older/newer files are ignored. (max-karts 8 ) ;; maximum number of karts (scores 10 8 6 5 4 3 2 1 ) ;; 10 8 6 5 4 3 2 1 0 0 (grid-order 1 ) ;; order for grand prix, 1 is most ;; points 1st, 0 is least points ;; 1st (title-music "main_theme.music") ;; Two lists which must have the same length, containing the list of all ;; possible main menu and background images. (mainmenu-background "st_title_screen.rgb" "st_title_screen2.rgb") (menu-background "menu_background.rgb" "menu_background2.rgb") (max-history 10000) ;; maximum number of history frames. (max-skidmarks 100) ;; max. number of skidmarks per kart. (skid-fadeout-time 60) ;; Time till skidm marks fade out (slowdown-factor 10) ;; Engine reduction depending on terrain, ;; see kart for details. (near-ground 2) ;; Distance above ground when the upright ;; constraint will be disabled to allow ;; more violent explosions. (delay-finish-time 10) ;; delay till race results are displayed. (music-credit-time 10) ;; time for which the music credits ;; are displayed. (final-camera-time 1.5) ;; time for the final camera to reach ;; its destination ;; Attachment related parameters ;; ----------------------------- (anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart (anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil (parachute-friction 2.0 ) ;; friction increase when a parachute is sttached (parachute-time 4.0 ) ;; time an attached parachute is active (parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active (parachute-done-fraction 0.7 ) ;; fraction of speed when lost will detach parachute (bomb-time 30.0 ) ;; time till a bomb explodes (bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on (leader-intervals 30 20 10) ;; Time till a kart is removed in follow leader mode (anvil-time 2.0 ) ;; time an anvil is active (zipper-time 3.5 ) ;; time a zipper is active (zipper-force 250.0 ) ;; additional zipper force (zipper-speed-gain 4.5 ) ;; one time additional speed (shortcut-length 90 ) ;; leaving the road and coming back on it more than ;; x 'meters" later is considered to be a shortcut (offroad-tolerance 0.15) ;; Widen the road 15% for shortcut detection. (enable_networking #f ) ;; For now disable networking (explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts (explosion-impulse-objects 500.0) ;; explosion impulse for physics objects (smaller ;; else a cone e.g. will be pushed way too far) ;; The following files are the defaults for karts ;; ---------------------------------------------- (kart-defaults (wheel-base 1.2 ) (heightCOG 0.2 ) (time-full-steer 0.25 ) ;; Time for the AI to go from neutral steering to extreme ;; left (or right). This can be used to reduce 'shaking' of ;; AI karts caused by changing steering direction too often. ;; It also helps with making it easier to push the AI karts ;; (otherwise micro-corrections make this nearly impossible). ;; A value of 1/maxFPS / 2 will guarantee that the wheel can ;; go from -1 to +1 steering in one frame, basically ;; disabling this mechanism. (time-full-steer-ai 0.1 ) (corn-f 4 ) (corn-r 4 ) ;; Shift of the chassis with regards to the center of mass. E.g. with the ;; the value commented out below the chassis will be 30 cm higher than the ;; center of mass - or the center of mass will be 30 cm lower than the ;; middle of the chassis. So this effectively lowers the center of mass, ;; making the kart more stable and less likely to topple over. ;; Default (if nothing is defined here) is that the center of the mass is ;; at the very bottom of the chassis! ;;(gravity-center-shift 0 0 0.3) (nitro-power-boost 3 ) ;; increase in engine power, i.e. 1=plus 100% ;; Skidding related parameters: (skid-increase 1.05) ;; Multiplicative increase of skidding factor ;; in each frame. (skid-decrease 0.95) ;; Multiplicative decrease of skidding factor ;; in each frame. (skid-max 2.5 ) ;; Maximum skidding factor = maximum increase ;; of steering angle. (time-till-max-skid 0.4 ) ;; Time till maximum skidding is reached. (skid-visual 0.16) ;; Additional graphical rotation of kart. ;; Bullet physics attributes (brake-factor 11.0 ) ;; Defines the smallest turn radius at lowest speed (4.64 m at ;; speed 0) and at high speed (13.5 m at speed 12 m/s). Maximum ;; steering angles for speeds in between will be interpolated. This ;; allows for tighter turns at lower speeds. The actual steering ;; angle is dependent on the wheel base of the kart: ;; radius = wheel_base/sin(steering_angle) ;; By specifying the radius the steering behaviour can be defined ;; independent of the kart size. (min-speed-radius 0 6.64) (max-speed-radius 15 21.5) ;; Different engine powers for different difficulties: ;; hard, medium, low level order! (engine-power 400 400 300 ) ;; Different maximum speed for different difficulties: ;; hard, medium, low level order! (max-speed 32.22 28 25 ) ;; = 116 101 90 km/h (mass 225 ) (suspension-stiffness 48.0 ) (wheel-damping-relaxation 20 ) (wheel-damping-compression 4.4 ) (friction-slip 10000000 ) (roll-influence 0.03 ) (wheel-radius 0.25 ) (wheel-width 0.3 ) (chassis-linear-damping 0.2 ) (chassis-angular-damping 30.2 ) (max-speed-reverse-ratio 0.3 ) ;; percentage of max speed for reverse gear (suspension-rest 0.2 ) (suspension-travel-cm 19 ) ;; The z-axis velocity set when a jump is initiated. This will cause the ;; kart to start rising, till it is pulled back by gravity. A higher value ;; means higher Z velocity, meaning the kart will rise faster and higher, ;; and will be in the air longer (jump-velocity 3.0 ) ;; The following two vectors define at what ratio of the maximum speed what ;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1, ;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2 ;; The next vector contains the increase in max power (to simulate different ;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1 ;; | first | second | third | ;; The position of the physics raycast wheels relative to the center of ;; gravity. Default is to use the corners of the chassis to attach the ;; wheels to. ;;(wheel-front-right (physics-position 0.38 0.6 0)) ;;(wheel-front-left (physics-position -0.38 0.6 0)) ;;(wheel-rear-right (physics-position 0.38 -0.6 0)) ;;(wheel-rear-left (physics-position -0.38 -0.6 0)) (gear-switch-ratio 0.25 0.7 1.0) (gear-power-increase 2.2 1.7 1.3) (upright-tolerance 0.2) (upright-max-force 30) (track-connection-accel 2) (rubber-band-max-length 50) ;; Maximum length of rubber band (rubber-band-force 1500) ;; Force a plunger/rubber band applies to the kart(s). (rubber-band-duration 1) ;; Duration a rubber band acts. (camera-max-accel 10) (camera-max-brake 10) (camera-distance 3.5) ) ;; end kart-defaults ) ;; EOF ;;