#!/bin/sh # # (C) 2016-2017 Dawid Gan, under the GPLv3 # # A script that generates data files for Android apk # Below are simple configuration variables # It's allowed to set "all" for KARTS and TRACKS if it's intended to create # package with full data. # The karts and tracks directories shouldn't exist in ASSETS_DIRS variable # because they are handled separately # The TEXTURE_SIZE and SOUND_QUALITY take effect only if DECREASE_QUALITY has # value greater than 0 # The script needs imagemagick and ogg utils installed to use DECREASE_QUALITY # feature ################################################################################ export KARTS="tux nolok xue" export TRACKS="battleisland cornfield_crossing featunlocked gplose gpwin \ hacienda introcutscene introcutscene2 lighthouse olivermath \ overworld snowmountain snowtuxpeak soccer_field tutorial" export ASSETS_PATHS="../data \ ../../stk-assets \ ../../supertuxkart-assets" export ASSETS_DIRS="library models music sfx textures" export TEXTURE_SIZE=256 export SOUND_QUALITY=64 export RUN_OPTIMIZE_SCRIPT=0 export DECREASE_QUALITY=1 ################################################################################ cd "`dirname "$0"`" # Find assets path for ASSETS_PATH in $ASSETS_PATHS; do if [ -d $ASSETS_PATH ] && [ `ls $ASSETS_PATH | grep -c tracks` -gt 0 ]; then echo "Assets found in $ASSETS_PATH" ASSETS_PATH_FOUND=1 break fi done if [ -z $ASSETS_PATH_FOUND ]; then echo "Couldn't find assets path" exit 1 fi if [ ! -d "../data" ]; then echo "Couldn't find data directory" exit 1 fi # Clear previous assets directory echo "Clear previous assets directory" rm -rf assets # Copy all assets echo "Copy all assets" mkdir -p assets/data for DIR in `ls $ASSETS_PATH`; do CAN_BE_COPIED=0 for ASSETS_DIR in $ASSETS_DIRS; do if [ $DIR = $ASSETS_DIR ]; then CAN_BE_COPIED=1 break fi done; # Don't copy karts and tracks. It will be handled later BLACKLIST_ASSETS="karts tracks" for ASSETS_DIR in $BLACKLIST_ASSETS; do if [ $DIR = $ASSETS_DIR ]; then CAN_BE_COPIED=0 break fi done; if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/$DIR" assets/data/ fi done; # Copy selected tracks echo "Copy selected tracks" mkdir -p assets/data/tracks for DIR in `ls $ASSETS_PATH/tracks`; do CAN_BE_COPIED=0 if [ "$TRACKS" != "all" ]; then for TRACK in $TRACKS; do if [ $DIR = $TRACK ]; then CAN_BE_COPIED=1 break fi done; else CAN_BE_COPIED=1 fi if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/ fi done # Copy selected karts echo "Copy selected karts" mkdir -p assets/data/karts for DIR in `ls $ASSETS_PATH/karts`; do CAN_BE_COPIED=0 if [ "$KARTS" != "all" ]; then for KART in $KARTS; do if [ $DIR = $KART ]; then CAN_BE_COPIED=1 break fi done; else CAN_BE_COPIED=1 fi if [ $CAN_BE_COPIED -gt 0 ]; then cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/ fi done # Decrease assets quality in order to save some disk space and RAM echo "Decrease assets quality" convert_image() { if [ -z "$1" ]; then echo "No file to convert" return fi FILE="$1" W=`identify -format "%[fx:w]" "$FILE"` H=`identify -format "%[fx:h]" "$FILE"` if [ -z $W ] || [ -z $H ]; then echo "Couldn't convert $FILE file" return fi if [ $W -le $TEXTURE_SIZE ] && [ $H -le $TEXTURE_SIZE ]; then return fi if [ $W -gt $H ]; then SCALED_W=$TEXTURE_SIZE SCALED_H=$(($TEXTURE_SIZE * $H / $W)) else SCALED_W=$(($TEXTURE_SIZE * $W / $H)) SCALED_H=$TEXTURE_SIZE fi convert -scale $SCALED_WE\x$SCALED_H "$FILE" "$FILE" } convert_sound() { if [ -z "$1" ]; then echo "No file to convert" return fi FILE="$1" oggdec "$FILE" -o tmp.wav if [ -s tmp.wav ]; then oggenc --downmix -b $SOUND_QUALITY tmp.wav -o tmp.ogg fi if [ -s tmp.ogg ]; then SIZE_OLD=`du -k "$FILE" | cut -f1` SIZE_NEW=`du -k "tmp.ogg" | cut -f1` if [ $SIZE_NEW -lt $SIZE_OLD ]; then mv tmp.ogg "$FILE" fi fi rm -f tmp.wav tmp.ogg } if [ $DECREASE_QUALITY -gt 0 ]; then find assets/data -iname "*.png" | while read f; do convert_image "$f"; done find assets/data -iname "*.jpg" | while read f; do convert_image "$f"; done find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done fi # Copy data directory echo "Copy data directory" cp -a ../data/* assets/data/ # Run optimize_data.sh script if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then echo "Run optimize_data.sh script" sh -c 'cd assets/data; ../../../data/optimize_data.sh' fi # Generate directories list echo "Generate directories list" find assets/* -type d > assets/directories.txt sed -i s/'.\/assets\/'// assets/directories.txt sed -i s/'assets\/'// assets/directories.txt # It will be probably ignored by ant, but create it anyway... touch assets/.nomedia echo "Done." exit 0