// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009-2015 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "tracks/check_sphere.hpp" #include #include #include "io/xml_node.hpp" #include "modes/world.hpp" #include "race/race_manager.hpp" /** Constructor for a checksphere. * \param check_manager Pointer to the check manager, which is needed when * resetting e.g. new lap counters. * \param node XML node containing the parameters for this checkline. */ CheckSphere::CheckSphere(const XMLNode &node, unsigned int index) : CheckStructure(node, index) { m_radius2 = 1; node.get("radius", &m_radius2); m_radius2 *= m_radius2; node.get("xyz", &m_center_point); unsigned int num_karts = race_manager->getNumberOfKarts(); m_is_inside.resize(num_karts); m_distance2.resize(num_karts); for(unsigned int i=0; i< num_karts; i++) { m_is_inside[i] = false; } } // CheckSphere // ---------------------------------------------------------------------------- /** True if going from old_pos to new_pos enters or leaves this sphere. This * function is called from update (of the checkline structure). It also * updates the flag about which karts are inside * \param old_pos Position in previous frame. * \param new_pos Position in current frame. * \param kart_id Index of the kart, can be used to store kart specific * additional data. */ bool CheckSphere::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos, unsigned int kart_id) { float old_dist2 = (old_pos-m_center_point).length2(); float new_dist2 = (new_pos-m_center_point).length2(); m_is_inside[kart_id] = new_dist2=m_radius2 && new_dist2 < m_radius2) || (old_dist2< m_radius2 && new_dist2 >=m_radius2); } // isTriggered