// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006-2013 Patrick Ammann // Copyright (C) 2008-2013 Joerg Henrichs, Patrick Ammann // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_SFX_HPP #define HEADER_SFX_HPP #include "audio/sfx_manager.hpp" #include "utils/no_copy.hpp" /** * \defgroup audio * This module handles audio (sound effects and music). */ class Vec3; /** * \brief The base class for sound effects. * It gets a sound buffer from the sound * manager, which is shared between all instances. Do create a new sound * effect object, use sfx_manager->getSFX(...); do not create an instance * with new, since SFXManager makes sure to stop/restart all SFX (esp. * looping sfx like engine sounds) when necessary. * \ingroup audio */ class SFXBase : public NoCopy { public: /** Status of a sound effect. */ enum SFXStatus { SFX_UNKNOWN = -1, SFX_STOPPED = 0, SFX_PAUSED = 1, SFX_PLAYING = 2, SFX_INITIAL = 3 }; virtual ~SFXBase() {} /** Late creation, if SFX was initially disabled */ virtual bool init() = 0; virtual void setPosition(const Vec3 &p) = 0; virtual void reallySetPosition(const Vec3 &p) = 0; virtual void setLoop(bool status) = 0; virtual bool isPlaying() = 0; virtual void play() = 0; virtual void reallyPlayNow() = 0; virtual void stop() = 0; virtual void reallyStopNow() = 0; virtual void pause() = 0; virtual void reallyPauseNow() = 0; virtual void resume() = 0; virtual void reallyResumeNow() = 0; virtual void deleteSFX() = 0; virtual void setSpeed(float factor) = 0; virtual void reallySetSpeed(float factor) = 0; virtual void setVolume(float gain) = 0; virtual void reallySetVolume(float gain) = 0; virtual void setMasterVolume(float gain) = 0; virtual void onSoundEnabledBack() = 0; virtual void setRolloff(float rolloff) = 0; virtual const SFXBuffer* getBuffer() const = 0; virtual SFXStatus getStatus() = 0; }; // SFXBase #endif // HEADER_SFX_HPP