/* Lens flare blend based on bloomblend.frag author: samuncle */ uniform sampler2D tex_128; uniform sampler2D tex_256; uniform sampler2D tex_512; out vec4 FragColor; void main() { vec2 uv = gl_FragCoord.xy / screen; vec4 col = .125 * texture(tex_128, uv); col += .25 * texture(tex_256, uv); col += .5 * texture(tex_512, uv); float final = max(col.r,max(col.g,col.b)); //final = final * 2; vec3 blue = vec3(final * 0.1, final * 0.2, final); FragColor = vec4(blue, 1.); }