#!/bin/bash # Start an STK client with: # --log=0 --stdout=client --online --logbuffer=100000 # Add "--history=2" if you want to use a replay. # Start a server with: # --log=0 --stdout=server --lan-server=lan-server --no-graphics --online --logbuffer=100000 # Remove --no-graphics if you also want to see the graphics on the server # Then do a race, and stop/abort on the client. Wait a long time for # the log file to be flushed!!! The server will trigger flushing its # log buffer when the client disconnects as well. So wait for both # 'server' and 'client' files to stay unchanged. # First extract the phsyicsafter lines, which contain physics # information to evaluate client/server consistency. cat server | grep physicsafter > xx.s cat client | grep physicsafter > xx.c # Each log line done during a rewind will start with 'Rewind '. The # space at the beginning changes the column numbers used in gnuplot # for each field (as a result rewind lines are not plotted by default) # Removing the space means that rewind data will be plotted as well cat xx.c | sed 's/Rewind /Rewind/' >xx.cc # Now compute the error per client timestep. The parametrs are: # -f which fields to use: first field is the world time, then one # or more fields. The script will compute for each client frame the # earliest immediate previous and next data from the server at the # client time. Based on those two data points it will interpolate # the data of the server at the client time, and compute the # distance between client and server. # For column numbers check the xx.s files: each name contains the # column numbers in (), e.g.: # xyz(9-11) 0.1 0.2 0.3 # This indicates that the column 9-11 in the file are the xyz position # It saves column counting if the heading is kept up to date # Comparison of (physical) position used in STK: ~/stk-code/tools/compute_client_error.py -f 6,9,10,11 xx.s xx.cc >pos # Comparison of physical position at the end of the last full # bullet time step (i.e. multple of 1/120). ~/stk-code/tools/compute_client_error.py -f 6,12,13,14 xx.s xx.cc >phys-pos # Comparison of velocity ~/stk-code/tools/compute_client_error.py -f 6,16,17,18 xx.s xx.cc >v # Comparison of steering ~/stk-code/tools/compute_client_error.py -f 6,20 xx.s xx.cc >steering # Useful gnuplot commands: # Plot the path taken for client and server (use xx.c instead of xx.cc not # remove rewinds): # plot "xx.cc" u 9:11 w lp lw 2, "xx.s" u 9:11 w lp, "recorded/xx.c" u 9:11 w lp # Plot steering values used: # a=20; plot "xx.cc" u 6:a w lp lw 2, "xx.s" u 6:a w lp, "recorded/xx.c" u 6:a w lp # Change a=XX if you want to display a different value # # It can be useful to plot the time step size: # plot "xx.s" u 6:7 w lp, "xx.cc" u 6:7 w lp # and also to check that the game time is in sync between client and server: # Field 29 is the real time clock, so they can be compared if you are running # on the same machine. So this shows what the game clock is at a given real # time. Note that the client must be somewhat ahead of the server! # plot "xx.cc" u 29:6 w lp lw 2, "xx.s" u 29:6 w lp