// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2011-2015 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "graphics/hit_sfx.hpp" #include "audio/sfx_base.hpp" #include "audio/sfx_manager.hpp" #include "race/race_manager.hpp" /** Creates a sound effect when something was hit. */ HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound) : HitEffect() { m_sfx = SFXManager::get()->createSoundSource( explosion_sound ); // in multiplayer mode, sounds are NOT positional (because we have // multiple listeners) so the sounds of all AIs are constantly heard. // Therefore reduce volume of sounds. float vol = race_manager->getNumLocalPlayers() > 1 ? 0.5f : 1.0f; m_sfx->setVolume(vol); m_sfx->play(coord); } // HitSFX //----------------------------------------------------------------------------- /** Destructor stops the explosion sfx from being played and frees its memory. */ HitSFX::~HitSFX() { m_sfx->deleteSFX(); } // ~HitEffect //----------------------------------------------------------------------------- /** Called if this hit effect is for a player kart (in which case it might be * played louder than for a non-player kart if split screen is used). * If this sfx is for a player kart in split screen, make it louder again. */ void HitSFX::setPlayerKartHit() { if(race_manager->getNumLocalPlayers()) m_sfx->setVolume(1.0f); } // setPlayerKartHit //----------------------------------------------------------------------------- /** Updates the hit sfx, called one per time step. If this function returns * true, the effect will be deleted. * \param dt Time step size. * \return true If the explosion is finished. */ bool HitSFX::updateAndDelete(float dt) { SFXBase::SFXStatus status = m_sfx->getStatus(); return status!= SFXBase::SFX_PLAYING; } // updateAndDelete