// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2013 Ingo Ruhnke // Copyright (C) 2006-2013 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_MAIN_LOOP_HPP #define HEADER_MAIN_LOOP_HPP typedef unsigned long Uint32; /** Management class for the whole gameflow, this is where the main-loop is */ class MainLoop { private: bool m_abort; bool m_throttle_fps; int m_frame_count; Uint32 m_curr_time; Uint32 m_prev_time; float getLimitedDt(); void updateRace(float dt); public: MainLoop(); ~MainLoop(); void run(); void abort(); void setThrottleFPS(bool throttle) { m_throttle_fps = throttle; } // ------------------------------------------------------------------------ /** Returns true if STK is to be stoppe. */ bool isAborted() const { return m_abort; } }; // MainLoop extern MainLoop* main_loop; #endif /* EOF */