// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #version 130 uniform sampler2D tex; uniform sampler2D glow_tex; uniform float transparency; uniform vec3 sun_pos; in vec2 uv_anim; in vec2 uv; in vec2 uv_cl; in vec3 vertex; in vec2 uv_fast; void main() { vec2 uv_temp = uv; vec3 V = normalize(vertex); vec3 L = normalize(vec3(sun_pos)); vec3 col = texture2D(tex, vec2((L.y + 1.0) / 2.0, V.y)).xyz; float vl = clamp(dot(V, L), 0., 1.); float paint = texture2D(tex, uv_temp * 3).a; uv_temp += 20; //float paint2 = texture2D(tex, uv_temp * 5).a; float paint2 = texture2D(tex, uv * 5.).a; // Get the general cloud mask float hello = texture2D(glow_tex, (uv_cl + paint2 * 0.07) *2.).g; float cld_mask = texture2D(glow_tex, (uv_anim + hello * 0.007 )).r; vec2 fast = vec2(-uv_fast.x, uv_fast.y);// + (hello * 0.007); float cld_fast = texture2D(glow_tex, fast ).r; cld_mask = (cld_mask * hello * 0.5); cld_fast = (cld_fast * hello ); col = cld_mask + col*(1. - cld_mask); col = cld_fast + col*(1. - cld_fast); gl_FragColor = vec4( vec3(col * paint * paint2), 1.0); //gl_FragColor = vec4(vec3(ou), 1.0); }