// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2015 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef _follow_the_leader_hpp_ #define _follow_the_leader_hpp_ #include "modes/linear_world.hpp" /** * \brief An implementation of World, based on LinearWorld, to provide the Follow-the-leader game mode * \ingroup modes */ class FollowTheLeaderRace : public LinearWorld { private: // time till elimination in follow leader std::vector m_leader_intervals; /** A timer used before terminating the race. */ float m_is_over_delay; /** Time the last kart was eliminated. It is used to assign each * kart a 'finish' time (i.e. how long they lasted). */ float m_last_eliminated_time; public: FollowTheLeaderRace(); virtual ~FollowTheLeaderRace(); // clock events virtual void countdownReachedZero() OVERRIDE; virtual int getScoreForPosition(int p) OVERRIDE; // overriding World methods virtual void reset() OVERRIDE; virtual const std::string& getIdent() const OVERRIDE; virtual const btTransform &getStartTransform(int index) OVERRIDE; virtual void getKartsDisplayInfo( std::vector *info) OVERRIDE; virtual void init() OVERRIDE; virtual void terminateRace() OVERRIDE; virtual bool isRaceOver() OVERRIDE; // ------------------------------------------------------------------------ /** Returns if this type of race has laps. */ virtual bool raceHasLaps() OVERRIDE { return false; } // ------------------------------------------------------------------------ /** Returns if faster music should be used at the end. */ virtual bool useFastMusicNearEnd() const OVERRIDE { return false; } }; // FollowTheLeader #endif