// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Jean-manuel clemencon (c) supertuxkart 2013 // Creates a bubble gum shield effect // --- // TODO: The texture should reflect the strength of the shield, // such that the user gets to know whether the shield has several // "layers" or whether the shield is about to break. varying vec2 uv; varying vec3 eyeVec; varying vec3 normal; void main() { gl_TexCoord[0] = gl_MultiTexCoord0; vec4 viewp = gl_ModelViewMatrix * gl_Vertex; eyeVec = normalize(-viewp).xyz; normal = gl_NormalMatrix * gl_Normal; gl_Position = ftransform(); uv = gl_TexCoord[0].st; }