# root CMakeLists for the SuperTuxKart project project(SuperTuxKart) set(PROJECT_VERSION "0.8.1") cmake_minimum_required(VERSION 2.8.1) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake") include(BuildTypeSTKRelease) if (NOT CMAKE_BUILD_TYPE) message(STATUS "No build type selected, default to STKRelease") set(CMAKE_BUILD_TYPE "STKRelease") endif() option(USE_WIIUSE "Support for wiimote input devices" ON) option(USE_FRIBIDI "Support for right-to-left languages" ON) option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON) if(UNIX) option(USE_CPP2011 "Activate C++ 2011 mode (GCC only)" OFF) endif() if(MSVC) # Normally hide the option to build wiiuse on VS, since it depends # on the installation of the Windows DDK (Driver Developer Kit), # which also needs an absolute path :( option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF) mark_as_advanced(WIIUSE_BUILD) else() set(WIIUSE_BUILD ON) endif() if(UNIX AND NOT APPLE) option(USE_XRANDR "Use xrandr instead of vidmode" ON) option(USE_ASAN "Build with Leak/Address sanitizer" OFF) endif() set(STK_SOURCE_DIR "src") set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin") # Define install paths set(STK_INSTALL_BINARY_DIR "bin" CACHE STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX") set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX") # Build the Bullet physics library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet") include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src") # Build the ENet UDP network library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet") include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include") # Build the irrlicht library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht") include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include") # Build the Wiiuse library # Note: wiiuse MUST be declared after irrlicht, since otherwise # (at least on VS) irrlicht will find wiiuse io.h file because # of the added include directory. if(USE_WIIUSE) if(WIIUSE_BUILD) add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse") endif() include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse") endif() # Set include paths include_directories(${STK_SOURCE_DIR}) # These variables enable MSVC to find libraries located in "dependencies" if(MSVC) set(ENV{PATH} ${PROJECT_SOURCE_DIR}/dependencies/include) set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib) set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies) add_definitions(/D_IRR_STATIC_LIB_) endif() if(APPLE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch i386") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch i386 -F/Library/Frameworks") elseif(MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster) endif() # OpenAL if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL") set(OPENAL_LIBRARY) else() find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) endif() # OggVorbis if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers") else() find_package(OggVorbis REQUIRED) include_directories(${OGGVORBIS_INCLUDE_DIRS}) endif() # Fribidi if(USE_FRIBIDI) find_package(Fribidi) if(FRIBIDI_FOUND) include_directories(${FRIBIDI_INCLUDE_DIRS}) else() message(FATAL_ERROR "Fribidi not found. " "Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 " "(if you don't use a right-to-left language then you don't need this).") endif() endif() if(UNIX) # if(USE_CPP2011) add_definitions("-std=gnu++0x") # endif() endif() # OpenGL find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) if(UNIX AND NOT APPLE) if(USE_XRANDR) find_package(Xrandr REQUIRED) if(NOT XRANDR_FOUND) message(FATAL_ERROR "XRANDR not found.") endif() else() find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm) mark_as_advanced(IRRLICHT_XF86VM_LIBRARY) endif() endif() # Set some compiler options if(UNIX) add_definitions(-Wall) endif() if(WIN32) # By default windows.h has macros defined for min and max that screw up everything add_definitions(-DNOMINMAX) # And shut up about unsafe stuff add_definitions(-D_CRT_SECURE_NO_WARNINGS) # VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode. # Since STK uses DEBUG, this is added for debug compilation only: set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG) else() # All non VS generators used create only a single compile mode, so # compile flags can be simplye be added if(CMAKE_BUILD_TYPE MATCHES Debug) add_definitions(-DDEBUG) else() add_definitions(-DNDEBUG) endif() endif() # TODO: remove this switch add_definitions(-DHAVE_OGGVORBIS) if(WIN32) configure_file("${STK_SOURCE_DIR}/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc") endif() # Provides list of source and header files (STK_SOURCES and STK_HEADERS) include(sources.cmake) # Generate source groups useful for MSVC project explorer include(cmake/SourceGroupFunctions.cmake) source_group_hierarchy(STK_SOURCES STK_HEADERS) if(APPLE) # icon files to copy in the bundle set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns) set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES}) # build the executable and create an app bundle add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES}) find_library(IOKIT_LIBRARY IOKit) find_library(QUICKTIME_LIBRARY QuickTime) find_library(CARBON_LIBRARY Carbon) find_library(AUDIOUNIT_LIBRARY AudioUnit) find_library(COCOA_LIBRARY Cocoa) target_link_libraries(supertuxkart ${IOKIT_LIBRARY} ${QUICKTIME_LIBRARY} ${CARBON_LIBRARY} ${AUDIOUNIT_LIBRARY} ${COCOA_LIBRARY}) # configure CMake to use a custom Info.plist set_target_properties(supertuxkart PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist) if(CMAKE_GENERATOR MATCHES "Xcode") add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources) else() add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources) endif() else() find_library(PTHREAD_LIBRARY NAMES pthread pthreadVC2 PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib) mark_as_advanced(PTHREAD_LIBRARY) # Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX) get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE) if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR}) add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\") else() add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\") endif() # Build the final executable add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS}) target_link_libraries(supertuxkart ${PTHREAD_LIBRARY}) endif() # CURL if(WIN32) target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a) else() find_package(CURL REQUIRED) include_directories(${CURL_INCLUDE_DIRS}) endif() # Common library dependencies target_link_libraries(supertuxkart bulletdynamics bulletcollision bulletmath enet stkirrlicht ${CURL_LIBRARIES} ${OGGVORBIS_LIBRARIES} ${OPENAL_LIBRARY} ${OPENGL_LIBRARIES}) if(UNIX AND NOT APPLE) if(USE_XRANDR) target_link_libraries(supertuxkart ${XRANDR_LIBRARIES}) else() target_link_libraries(supertuxkart ${IRRLICHT_XF86VM_LIBRARY}) endif() if(USE_ASAN) add_definitions("-fsanitize=address") add_definitions("-fno-omit-frame-pointer") target_link_libraries(supertuxkart "-fsanitize=address") endif() endif() if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch i386 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers") endif() if(USE_FRIBIDI) target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES}) add_definitions(-DENABLE_BIDI) endif() # Wiiuse # ------ if(USE_WIIUSE) if(APPLE) find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework) target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY}) elseif(MSVC) add_definitions("/DWIIUSE_STATIC") if(WIIUSE_BUILD) target_link_libraries(supertuxkart wiiuse) else() target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib) endif() else() target_link_libraries(supertuxkart wiiuse bluetooth) endif() add_definitions(-DENABLE_WIIUSE) endif() if(MSVC) target_link_libraries(supertuxkart iphlpapi.lib) add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${PROJECT_SOURCE_DIR}/dependencies/dll" $) add_custom_target(stkshaders SOURCES ${STK_SHADERS}) endif() # Optional tools add_subdirectory(tools/font_tool) # ==== Make dist target ==== if(MSVC) # Don't create a dist target for VS else() add_custom_target(dist COMMAND rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && rm -f ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 && echo "Exporting..." && svn export ${PROJECT_SOURCE_DIR} ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} && echo "Compressing..." && cd ${CMAKE_BINARY_DIR} && tar -cjf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION}.tar.bz2 ./SuperTuxKart-${PROJECT_VERSION} && echo "Done, cleaning up" && rm -rf ${CMAKE_BINARY_DIR}/SuperTuxKart-${PROJECT_VERSION} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) endif() # ==== Checking if data folder exists ==== if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data) message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" ) endif() # ==== Checking if stk-assets folder exists ==== if(CHECK_ASSETS) if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks)) message(STATUS "Assets found in data directory") elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets) set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/) message(STATUS "Assets found") elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets) set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/) message(STATUS "Assets found") else() set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR}) get_filename_component(PARENT_DIR ${CUR_DIR} PATH) message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. " "Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." ) endif() endif() # ==== Install target ==== install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .) install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE) if(STK_ASSETS_DIR AND CHECK_ASSETS) install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE) endif() install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications) install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32 RENAME supertuxkart.png) install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128 RENAME supertuxkart.png) install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps) install(FILES data/supertuxkart.appdata DESTINATION share/appdata)