SuperTuxKart SVN ~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden SuperTuxKart 0.6.2a (October 2009) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Bugfix: STK would crash while trying to save the config file on Windows Vista. SuperTuxKart 0.6.2 (July 2009) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Bugfix: Game could crash in rare circumstances. * Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points. * Bugfix: A race could be finished with an invalid shortcut. * Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen. * Bugfix: Items explode over void. * Bugfix: Grass in castle arena slowed down the kart. * Bugfix: GP result showed kart identifier instead of name. * Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read. SuperTuxKart 0.6.1a (February 2009) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Bugfix: battle mode would not display track groups. SuperTuxKart 0.6.1 (February 2009) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain. * Fixed bug in track selection screen that could cause a crash when track groups were used. * Fixed crash in character selection that could happen if an old user config file existed. * Fixed incorrect rescues in Fort Magma. * Improved track selection screen to not display empty track groups. * A plunger in the face is now removed when restarting. * Added slow-down for karts driving backwards. * Somewhat reduced 'shaking' of AI driven karts. SuperTuxKart 0.6 (January 2009) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * New improved physics and kart handling * Added sharp turns and nitro speed boost (replacing wheelies and jump) * Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas * New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591 * New game mode : 3-Strikes Battle * Major improvements to AI * New/improved karts (and removed some old ones) : wilber, eviltux, hexley * Improved user interface * Karts now have a visible suspension effect * Fully positional audio with OpenAL * New music and sound effects (including engine, braking and skidding sounds) * Better support for mods and add-ons (kart and track groups) * New/updated translations (ga fi de nl sl fr it es ro sv) * Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode * Challenges are now specified and config files, and are thus easy to create by users * Improved build system to better detect missing dependencies * Improved shortcut-detection * Initial work towards networking (disabled and hidden by default) * Bug fixes and code refactor/cleanup/documentation - Fixed 'joystick locks' (kart would turn even if the joystick is in neutral), thanks to Samjam for the patch. SuperTuxKart 0.5 (May 2008) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack * Complete Challenges to unlock game modes, new tracks and a skidding preview * New Follow the Leader game mode * New Grand Prix * Improved User Interface * Improved game pad/joystick handling * German, French, Dutch, Spanish, Italian and Swedish translations * Additional music * Many Bugfixes including: a memory leak fix (Charlie Head) an AI crash fix (Chris Morris) SuperTuxKart 0.4 (February 2008) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * New physics handling using the bullet physics engine * New kart: wilber * Improved 'Shifting Sands' and 'Lighthouse' tracks * Improved AI * New GUI handling, including resolution switching GUI * Improved input handling * Jump and look-back featue * Additional music and main theme SuperTuxKart 0.3 (May 2007) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Highscore lists * Shortcut detection * Improved AI * Fullscreen support * New track: the island * New penalty: bomb * MacOSX support * OpenAL and ogg-vorbis support * Two new Grand Prixs * Improved user interface: - New racing interface - Better track map - Player kart dots in the track map are bigger than AI dots - Track selection screen has topview pictures - Added "Setup new race" option when a track is finished - Added "Restart race" option when a track is finished - The keyboard can skip vertical spaces between buttons - Better control configuration - Better in-game help - Added .desktop file for menus and icon * Bugfixes: - Fixed bug in ssg_help::MinMax, which could cause a significant performance loss. - Fixed bug that allowed the joystick to erase the main menu - Fixed bug that allowed the joystick to "play the game while paused" - Fixed screen_manager assert failure bug - Fixed sound_manager assert failure bug - Fixed keyboard keys unable to work on the first key press bug - And others SuperTuxKart 0.2 (22. Sep 2006) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Significant performance improvement by using display lists * Improved AI * Support for different grand prixs * Too many bug fixes to list them all, but the important ones: * Work around for 'karts fall through track' compiler bug * Fixed rescue mode * Two new collectables: parachute and anvil * Track screen shots in the track select screen * Keyboard handling allows gradual turning * Improved physics (still work in progress) * All hard-coded properties like maximum velocity have been replaced by dynamically computed data dependent on kart parameters, allowing for karts having different characteristics. * Added help and about screens, added credits to track designer * Items were added to all tracks SuperTuxKart 0.1 (04. May 2006) (not officially released) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable * Removed all SDL dependencies, only plib is needed * Single and multi-window menu can be used * Code structure changes * Some bug fixes and small improvements * Added profile option to support automatic profiling SuperTuxKart 0.0.0 (22. Dec 2004) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * new tracks * new characters and karts * new user-interface * some additional effects (skid-marks, smoke) TuxKart v0.4.0 (March 19th 2004) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Changes for compatibility with PLIB 1.8.0 and later. * Removed some features that were only there to support truly ancient graphics cards like 3Dfx Voodoo-1/2. TuxKart v0.3.0 (??) ~~~~~~~~~~~~~~~~~~~ * Converted to use the new PLIB/PW library and thus avoid the need to link to GLUT. TuxKart v0.2.0 (Sept 3rd 2002) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Changes for compatibility with PLIB 1.6.0 and later. TuxKart v0.0.5 (??) ~~~~~~~~~~~~~~~~~~~ * Changes for compatibility with PLIB 1.4.0 and later. TuxKart v0.0.4 (??) ~~~~~~~~~~~~~~~~~~~ * Changes to suit rassin-frassin-Windoze-junk. * Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk * Changes for compatibility with PLIB 1.3.1 and later. * Added new music courtesy of Matt Thomas. TuxKart v0.0.3 (July 4th 2000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Fixed bug in Keyboard driver when no joystick driver is installed. * More CygWin fixes. * Started new feature to allow you to be rescued from lava, etc. TuxKart v0.0.2 (July 2nd 2000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Added ability to add new tracks without recompiling. * Can now drive using keyboard only - no joystick required. * Should compile and run under Windoze using CygWin. TuxKart v0.0.1 (July 1st 2000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Fixed a couple of files missing in initial Distro. TuxKart v0.0.0 (June 29th 2000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * First CVS release. TuxKart (unnumbered) (April 13th 2000) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * First hack. # EOF #